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I’m creating a sport and utilizing OpenGL for graphics API and NVidia PhysX for the sport’s physics. Lately I applied skeletal animation from this website. The objects are learn utilizing assimp which retrieves the bone data from the mannequin. The code from the above website is calculating one matrix per bone and passing this data to the vertex shader the place it’s remodeling the vertices to the brand new positions. My query is how can I make the physics system comply with the transformations from the mannequin? A theoretical reply can also be good for me. Thanks prematurely
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