Sunday, September 18, 2022
HomeGame DevelopmentNo Deferred Rendering: Didn't set shading scale, pipelineSceneData is invalid - Cocos...

No Deferred Rendering: Didn’t set shading scale, pipelineSceneData is invalid – Cocos Creator


I’m attempting to allow deferred rendering however I get this error. Even after I open DEMOs: for instance SSAO, or Deferred Cluster demo initiatives, one thing causes it to revert to ahead rendering. “Didn’t set shading scale, pipelineSceneData is invalid”

I additionally get this error: “Unable to deserialize DeferredPipeline. For non-CCClass varieties, they’ll solely be marked as serializable by `CCClass.fastDefine”

If I select any deferred shaders, the mesh seems invisible within the scene view.

I’m utilizing Cocos Creator 3.6, however I additionally tried 3.4 – which was the native model for each of those demos.

Any assist can be fantastic. Thanks.


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