Thursday, June 16, 2022
HomeGame Developmentnintendo - Why did sport builders make unskippable cutscenes?

nintendo – Why did sport builders make unskippable cutscenes?


I frankly could not care much less about fashionable video video games, so I am speaking in regards to the Nintendo 64 and earlier eras.

For instance, I used to be not too long ago making an attempt out a bunch of Nintendo 64 video games on my Everdrive 64, a lot of them ones which I’ve performed prior to now. However a lot of them would not rapidly begin, however slightly insisted on prolonged, unskippable cutscenes.

For instance, Majora’s Masks, Donkey Kong 64, and many others.

Even when the video games had been new/present, it’s greater than doable that any person might have watched the intro at a good friend’s home, then purchased their very own copy and wished to begin enjoying immediately and never have to sit down by way of undesirable story nonsense. Or possibly they merely wished to re-play the sport from a brand new save. Or they noticed the intro already in a industrial, or from a demo unit in a retailer. Or they only do not take care of story/cutscenes in any respect, even as soon as!

To not point out the “speedrunners” of in the present day who need to always sit by way of many-minute lengthy cutscenes always…

There may be sometimes no solution to skip these. You possibly can press each button on the controller till they flip to mud and it will not allow you to skip the cutscenes.

What might probably be the explanation for doing this? Even when they had been frightened that any person would skip them by chance, why not make a minimum of one button, reminiscent of “Begin”, will let you skip it? Even requiring a number of presses in a collection can be fantastic, and clearly indicators to the sport that the participant doesn’t want to see it however slightly simply get on with the precise sport.

I don’t perceive why they might piss off the participant like this for seemingly no cause, but it was (and possibly stays) widespread. What might probably have been the reasoning? Is it identified? Have they spoken about it in interviews?

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