Monday, November 28, 2022
HomeGame DevelopmentNEW USERS READ THIS! New Consumer Steering - cocos2d-x

NEW USERS READ THIS! New Consumer Steering – cocos2d-x


Hi there. Hobbyist (with goals…) programmer utilizing Cocos Creator for first time to be able to ultimately go away Unity in favor of Cocos however I’m already dealing with my very first concern with Cocos whereas implementing the playfab-sdk from npm in my venture. Any information/tutorial on working with Cocos Creators and PlayFab?

Thanks!




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Hello! Glad to affix the neighborhood



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Hello, studying cocos creator. glad to be aside of this neighborhood.



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Hello everybody, what would you recommend? Playcanvas or cocos and why?



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Всем привет! Я тут новичок) Вдруг тут есть ребята из России :slight_smile:
Hello! I’m new right here. What if there are guys from Russia right here?

Nice, tnx for info



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Hello there, I’m a developer nonetheless utilizing Creator v2.2 from China :slight_smile:

Hello, a Cocos rookie is right here.

Hiiiiiiii
I’ve additionally joined Cocos :heart_eyes:

Hello! I’m new to cocos2d-x and I’m very excited to begin coding for the framework. I’m posting right here as a result of my very first makes an attempt have been unsuccessful, I didn’t get to compile a single default hiya phrase app, so should you get me some assist that may be good.

I downloaded the final model of cocos2d-x and in addition the final model of Visible Studio (2022) for Home windows.
I made the setup.py and made the command “cocos new” with languaje cpp.
I lastly opened the proj.win32MyGame.sln file with Visible Studio with all c++ associated choices checked, and tried to compile. However after numerous minutes of console compilation output it was acknowledged that lot of errors have been discovered, and the general course of was failed.

My query is how is it potential to not compile a default venture? And if somebody cas clarify to me what did I miss or the best way to take care of a easy default venture, I wolud be very thankfull.

Francesc

Hello, I’m having fun with working with Cocos.
Transferring recordsdata to completely different folders all the time break references within the scene although – any ideas the best way to repair this?
(each shifting manually outdoors of editor and within the editor)

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