Good day. Hobbyist (with goals…) programmer utilizing Cocos Creator for first time with the intention to ultimately depart Unity in favor of Cocos however I’m already dealing with my very first problem with Cocos whereas implementing the playfab-sdk from npm in my mission. Any information/tutorial on working with Cocos Creators and PlayFab?
Thanks!
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Hello! Glad to affix the group
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Hello, studying cocos creator. glad to be aside of this group.
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Hello everybody, what would you counsel? Playcanvas or cocos and why?
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Всем привет! Я тут новичок) Вдруг тут есть ребята из России
Hello! I’m new right here. What if there are guys from Russia right here?
Nice, tnx for data
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Hello there, I’m a developer nonetheless utilizing Creator v2.2 from China
Hello, a Cocos rookie is right here.
Hiiiiiiii
I’ve additionally joined Cocos
Hello! I’m new to cocos2d-x and I’m very excited to begin coding for the framework. I’m posting right here as a result of my very first makes an attempt have been unsuccessful, I didn’t get to compile a single default hi there phrase app, so if you happen to get me some assist that may be good.
I downloaded the final model of cocos2d-x and likewise the final model of Visible Studio (2022) for Home windows.
I made the setup.py and made the command “cocos new” with languaje cpp.
I lastly opened the proj.win32MyGame.sln file with Visible Studio with all c++ associated choices checked, and tried to compile. However after lots of minutes of console compilation output it was said that lot of errors have been discovered, and the general course of was failed.
My query is how is it attainable to not compile a default mission? And if somebody cas clarify to me what did I miss or how you can cope with a easy default mission, I wolud be very thankfull.
Francesc