Hello all, I wish to create water reflection in my sport. I learn few tutorials and understood I would like to make use of second mirrored digicam and render texture than I’ll render in airplane, however I get bother with the flawed measurement of render texture, or with airplane I don’t know precisely.
Here’s what I achieved:
Right here is my world with 2 cameras (first essential, second mirror reflaction)
within the backside is blue airplane what I’m utilizing for render texture, now in play mode I’ll disable haxagons and you may see my rendered texture in airplane:
As you see, the rendered texture, smaller than 3D hexagons.
My render texture has 1024×1024 measurement, and airplane scale is (1, 1, 1), so I don’t know what I’m doing flawed.
One factor I observed that my essential digicam has isWindowSize property true, when my reflection digicam doesn’t have this one, as a result of it has render texture. I attempted to alter the scale of reflection digicam and render texture to match essential’s digicam width and peak within the code, however the measurement nonetheless was flawed.