$begingroup$

I’m making an actual time multiplayer sport for the primary time. For the server half I’m utilizing Node.js with WebSockets. The sport runs completely when the server is working domestically however after I deploy it to an internet service and check out working the motion is uneven. I’ve tried completely different refresh charges resembling 60hz, 30hz, 20hz and they’re the identical roughly. My web obtain pace is 20.56mbps and add pace is 4.12mbps with ping of 40ms, so I do not suppose it’s too dangerous. What will be the attainable causes and options for the issue? Thanks!

Paltze is a brand new contributor to this website. Take care in asking for clarification, commenting, and answering.
Try our Code of Conduct.

$endgroup$

3