In some video games like Keplerth or Archvale, a weapon principally factors in direction of the mouse and stays across the participant sprite. However if you assault the weapon swings. I do not consider that is finished with a spritesheet fashion animation.
That is considerably simple to attain in a recreation engine like GMS 2, Unity or Godot. However there are a number of methods to implement this in a decrease degree framework like say MonoGame or utilizing OpenGL. For instance having the state for a weapon or perhaps utilizing a tween operate.
What can be the easiest way to implement this in MonoGame? Is there a tutorial for such an implementation?
I can present examples of what I imply if required.