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Say I’ve obtained a personality mannequin the place a part of the face has two UV maps: one’s mapped to the generic physique texture, the opposite covers a small space on the face to permit for a extremely detailed tattoo.

I need to create a shader graph that may let me dynamically mix the tattoo over the pores and skin texture, however I can not work out the right way to course of each textures in order that they are often fed into a mix node.

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