What you might want to know
- Lower than every week after the discharge of the final replace, Mojang Studios is rolling out a brand new Minecraft: Bedrock Version model.
- The 1.19.20 patch replace is now accessible to all gamers, and consists of dozens of adjustments and fixes.
- It additionally consists of the brand new “Create New World” display screen for Nintendo Change gamers.
Minecraft: Bedrock Version gamers can rejoice at the moment, as Mojang Studios is now within the technique of releasing the 1.19.20 patch replace to all platforms. This replace features a changelog dozens of fixes lengthy, with loads of enhancements throughout the board for vanilla parity, sculk blocks, gameplay, and past.
The replace follows Minecraft: Bedrock Version 1.19.11, a minor hotfix that launched towards the tip of final week with a handful of bug fixes. At this time’s launch, nonetheless constructed on Minecraft 1.19 “The Wild Replace,” is actually extra spectacular, and consists of additions just like the up to date “Create New World” display screen for Nintendo Change gamers. The patch replace is regularly releasing to all Minecraft gamers on each platform.
Minecraft is not an ideal recreation by any means, however Mojang Studios is at all times looking for to enhance it with a unending stream of post-launch updates and additions. Due to this, Minecraft stands agency as one of many greatest Xbox video games of all time, and it reveals no indicators of giving up its vaunted place on the prime.
In case you missed it, gamers of legacy Minecraft additionally loved a recent launch with the arrival of Minecraft: Java Version 1.19.2.
The complete changelog for Minecraft: Bedrock Version 1.19.20 consists of:
Options & adjustments
New options
- Added the up to date Create New World display screen on Nintendo Change
Adjustments
- Added help for center mouse click on on iOS
- Zombies now have a ten% likelihood to have the ability to break doorways on exhausting issue
- Applied new Market error display screen artwork and messaging
- Timeout when connecting to a multiplayer recreation has been diminished from 180 to 90 seconds
- D-Pad Left can now be held down once more to maneuver the cursor left in menus
- Instantaneous results (Potions, Tipped Arrows) can now not be utilized to useless mobs and gamers
- ‘So Under’ music observe now performs in Basalt Deltas
- Redesigned the menu toggle switches to make it simpler to tell apart between the on and off states
Bug fixes & identified points
Recognized points
- Attributable to an surprising crashing subject, we’ve got needed to briefly revert the repair for a bug, which may trigger textures to show pink after enjoying for lengthy intervals of time on a server
- Which means that this bug could proceed to happen till we’ve got an answer. Thanks in your endurance whereas we proceed to work on this vital subject — we hope to have it lastly mounted as quickly as potential!
Blocks
- Eliminated “Wooden” from the names of Mangrove Wooden Planks, Stairs, and Slabs
- Twisting Vines and Weeping Vines with no help now pop even when the random ticking pace is ready to 0
- Hanging Mangrove Propagules now not drop a Propagule merchandise when silk touched if not at max progress
- Muddy Mangrove Roots can now be positioned sideways
- Hanging Mangrove Propagule now not adjustments colour when sure blocks are positioned close by
- Finish Portal Body Block is now named “Finish Portal Body” as an alternative of “Finish Portal”
- Amethyst Block has been renamed to “Block of Amethyst”
- Mangrove Log, Mangrove Wooden, and Stripped Mangrove Wooden can now be used to craft a Campfire with Charcoal
- Campfires can as soon as once more be stacked accurately
- Mounted a bug the place Pistons typically didn’t drop the Piston merchandise when damaged by the arm
- Sounds of the Smithing Desk when a Villager is working are actually the identical as sounds when the participant makes use of the desk
- Bells can now not catch on fireplace or be destroyed by fireplace
- Mangrove and Azalea Leaves now not stop tree progress
Gameplay
- The Wandering Dealer’s spawning now matches Java Version and it’ll now not spawn in water, lava, or underground
- Mounted a bug the place Bows might fail to shoot an Arrow the primary time they had been used, this additionally affected Crossbows and with throwing Tridents
- Mounted a bug that brought on the brand new Wild Replace music to not play within the Wild Replace biomes when in Inventive mode
- Mounted a problem that prevented fisherman Villagers from providing to purchase Boats at max stage
- The key door that results in the Redstone room within the middle of an Historic Metropolis now opens / closes correctly
- Lava in Buckets will now not disappear when failing to be positioned or disbursed into partial blocks
- Mounted a problem the place enchantments on ranged weapons on mobs weren’t being utilized
- Mounted quantity stage of Amethyst step chime sound when walked on by a mob
- Mounted a problem the place some gadgets with sturdiness would fail to be created from the Inventive stock
- Historic Cities have extra frequent Sculk Patch era
- Participant now not takes injury from coming into a Nether portal whether it is positioned at Y=-21 or under
- Mounted a problem the place scores on scoreboards weren’t being ordered correctly
- Mounted a bug the place fishing hooks would drop loot when killed with the `/kill` command
- Participant’s Soul Pace is now correctly activated and de-activated on Soul Sand
- Mounted a bug inflicting `health_boost` to show incorrect well being values, inflicting the participant to show invisible and unable to work together with the world on dying
- When buying and selling, the Villager performs the proper sound primarily based on the merchandise within the enter slot
- Skulls in Historic Cities now higher match the orientation they’ve in Java Version
- Allow occasion filters within the root definition to be evaluated impartial of sequence or randomize when a `format_version` of 1.19.20 or larger is specified
- Mounted subject with well being increase additional life not staying
Graphical
- Mounted bug inflicting FOV to stutter when sprinting whereas the participant has a pace impact utilized
- With data-driven block tessellation, geometry field pivot-base rotation now rotates across the appropriate pivot level
- Mounted x-ray imaginative and prescient when Prime Snow falls on prime of participant so it now behaves as a stable block when Prime Snow covers participant’s imaginative and prescient
- Mounted a problem with RTX on Home windows the place level lights had been unintentionally collected for emissive blocks
Mobs
- Polar Bears now not panic when attacked
- Tadpoles flopping whereas on land now extra intently match Java Version and fishes in pace
- Piglins will now cease attacking if the participant places on Gold Armor
- Jobless Zombie Villagers are now not unable to journey Minecarts or Boats
- Ravager is now capable of destroy Mangrove Leaves, Azalea, Azalea Leaves, Cave Vines, Dripleaves, Spore Blossoms, and Hanging Roots
- Releasing a bucketed customized mob now spawns the proper kind of mob
- Mounted the order through which a bucketed mob is created when launched, which suggests any Actor Properties on it would load accurately
- Allays can now decide up and drop gadgets at their proprietor when in a Boat
- Allay can now at all times decide up dropped Scaffolding blocks
- Allay now accurately stops dancing when music from Jukebox ends
- Allays now have a look at targets corresponding to gamers
- Fish don’t shake anymore when positioned in an remoted water block
- Mounted a bug that brought on Wolves to spawn crimson when summoned with `entity_born` or `on_tame` occasions
- Mounted a bug that might trigger Witches to cease spawning. The Witch Hut construction is now set as a floor spawner for Witches
- The Ender Dragon can now not destroy Crying Obsidian, Respawn Anchor, Gentle, Deny, Permit, Border, and Jigsaw blocks
- Mounted a bug inflicting child mobs with the `minecraft:conduct.sleep` objective to have a shrunken hitbox
- Allays and Bees are actually much less prone to get caught in non-full blocks
- Wardens can now detect a participant sneaking on prime of a Sculk Sensor
- Warden can now let itself fall as much as 20 blocks down, as an alternative of simply 3
- Allays can now decide up armor items with a unique sturdiness than the one they’re holding
- Entities that die utterly now have their knowledge faraway from world file
- Mounted a bug which might trigger mobs to not load into the world if their saved y-position was larger than or equal to 25
Efficiency & stability
- The sport now not crashes when searching the Market
- Mounted a crash associated to Spawn Eggs
- Forestall shopper / server portal journey desync on low render distance settings
- Repair potential crash when returning to the Overworld from the Nether or The Finish
- The sport now not crashes when coming into Coin Starter Bundle Display screen
- Mounted bugs the place shopper state can get out of sync with server if utilizing an merchandise is cancelled or failed
- Improved the efficiency of the find biome command to mitigate stalls on the server whereas trying to find a biome that’s far-off
- Mounted a crash that might happen when linked units, like gamepads, had been lacking
- Mounted a crash that was attributable to a Villager altering its career whereas buying and selling. The Commerce display screen will now shut if the Villager adjustments professions mid commerce
- Mounted a crash that might happen when Pistons had been extending or retracting close to moveable blocks and Arrows
- Mounted a crash when exploring a number of classes in Market on Xbox and PlayStation
- Mounted a crash that might happen when teleporting and killing an entity in the identical tick
- Up to date the Realms Plus FAQ to make clear that every one Bedrock platforms should buy Realms Plus
- Mounted an error the place creating a brand new Realm would navigate out to the Play display screen as an alternative of returning to the Create New World display screen
- The Realms feed screenshot button is now accessible for VR platforms
Consumer interface
- The Toggle Perspective trace now reveals the participant’s project as an alternative of the default project
- Saddled Pig’s tooltip modified to “Journey” as an alternative of “Mount”
- Added content material warnings for giant icons for texture tessellation (for instance, objects in hand)
- Mounted a problem the place gamers weren’t capable of hover over UI parts inside a scroll view if a portion of it fell exterior of the view when utilizing mouse + keyboard on iOS. This was a results of the scroll view auto focusing onto the closest non-clipped factor
- Hover textual content for `can_place_on` blocks for gadgets in stock is now in a constant order between recreation saves
- Eliminated the controller settings tab for Oculus
- Goat Horn sound is now positioned within the Jukebox / Observe Blocks sound class in SettingsÂ
- Mounted the Add Server function not saving IPV6 addresses
Sculk blocks
- If two vibrations are emitted on the similar time, Sculk Sensors will now react to the closest one
- If two vibrations are emitted on the similar time and on the similar distance, Sculk Sensors will now react to the one with the very best frequency
- Sculk Sensors now detect a Creeper exploding with a frequency of 15
- Sculk Sensors now detect an Finish Crystal exploding with a frequency of 15
- Sculk Sensors now detect a Fish being let loose of a Bucket with a frequency of 12
- Sculk Sensors now detect a TNT being fired out of a Dispenser with a frequency of 12
- Vibration particles are actually at all times oriented in direction of the goal Sculk Sensor
- Sculk Catalysts now play the blooming sound impact when blooming
- Sculk Catalysts don’t unfold Sculk anymore on gamers’ loss of life if the `Maintain Stock` gamerule is ready to `True`
- Sculk Catalysts don’t get coated in Sculk Veins anymore if a mob dies on prime of them
- Sculk Catalyst now blooms when a mob with no expertise dies subsequent to it
- Sculk Sensors can now additionally detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying
- Sculk Sensors can now emit the entire vary of Redstone sign strengths, primarily based on the gap a vibration has been emitted at. Beforehand, the output was both 1, 15 and even
- Sculk Sensors now not detect Boats staying nonetheless in water
- Lowered Sculk Catalyst expertise drop from 20 to five
- Sculk Patch Options can now be positioned on extra block varieties
Technical updates
Normal
- Mounted a Disconnect Packet vulnerability used to crash Bedrock Server
- Blocks with their `render_method` part set to `double_sided` now have their again faces correctly rendered
- Restrict the variety of parts within the `situations` subject of the `minecraft:part_visibility` to `64`
- Renamed `minecraft:aim_collision` block part to `minecraft:selection_box`
- renamed the `minecraft:block_light_emission` part to `minecraft:light_emission` and adjusted its accepted worth kind from float to int
- Renamed `minecraft:destroy_time` to `minecraft:destructible_by_mining` and restructured the part to be both outlined as a boolean or as an object
- Setting the part to `true` will give the block the default destroy time and setting it to `false` will make the block indestructible by mining
- Setting the part as an object will let customers outline the variety of seconds wanted to destroy the block with base gear
- Modified the `minecraft:friction` part to symbolize friction of block as an alternative of motion
- Eliminated the part `minecraft:unwalkable`
- Renamed ‘minecraft:explosion_resistance’ to ‘minecraft:destructible_by_explosion’ and restructured the part to be both outlined as a boolean or as an object
- Setting the part to true will give the block the default explosion_resistance and setting it to false will make the block indestructible by explosion
- Setting the part as an object will let customers outline the resistance of the block to a base explosion
- Added `/tagsfromitem` and `/itemswithtag` instructions which output the tags related to an merchandise and vice versa
- The Consumer can now generate its personal `LevelChunks`, saving the Server from having to generate and stream over each chunks in view. Server will likely be restricted to producing `LevelChunks` which might be in ticking vary and saved on disk
- Added a brand new devoted server property, `chat-restriction`, that may be modified within the `server.properties` file to limit the chat for all gamers connecting to the server. The property’s potential values are `None`, `Dropped`, and `Disabled`. See the default file for extra data
- Server builders can now see `checksums` of the block registry from the server and shopper to verify for mismatch (search “Block Registry Checksum” within the output logs and evaluate)
- Added a server property `disable-player-interaction` which informs shoppers that they need to ignore different gamers when interacting with the world
- Modified the json entity file in order that it additionally incorporates projectile injury along with the explosion and fireplace injury
- Objects with the `item_lockcomponent` can now not be positioned in Merchandise Frames or Armor Stands
Actor properties
- Added Content material Errors for when there are too many properties on the actor (greater than 32) or when a string enum title is simply too lengthy (greater than 32 characters)
- Added new Molang `had_component_group` to permit calculating acceptable default values from beforehand saved entity knowledge
- Renamed `actor_property` and `has_actor_property` Molang queries to `property` and `has_property`
- Additionally renamed `set_actor_property` to `set_property`
- Replace `set_property` to solely permit altering properties on the native actor quite than another goal
- Restored capacity to make use of a Molang expression string for default values of Actor Properties (These are primarily helpful for random beginning values)
Add-on template packs
- Up to date Add-On templates for19.20 with new assets, behaviors, and documentation, can be found
GameTest Framework
- Efficiency Watchdog
- Added a efficiency watchdog that displays GameTests for slow-running scripts
- Executing a slow-running script will end in content material log warnings
- Moreover, lengthy script hangs (greater than 3 seconds in a single tick) will end in an exception
- Added new properties to properties for watchdog configuration on Devoted Server:
- `script-watchdog-enable` — Allows the watchdog (default = `true`)
- `script-watchdog-hang-threshold` — Units the watchdog threshold for single tick hangs (default = `3000 ms`)
- `script-watchdog-spike-threshold` — Units the watchdog threshold for single tick spikes (default = `100 ms`)
- `script-watchdog-slow-threshold` — Units the watchdog threshold for sluggish scripts over a number of ticks (default = `2ms`)
- Up to date `mojang-minecraft-uiforms` to reply when the shopper was unable to indicate a modal type:
- Renamed `isCanceledfield` to `canceled`
- Added `cancelationReasonfield`
- Added `FormCancelationReasonenum`
- `ScoreboardObjectiveDisplayOptions`:
- Added `ScoreboardObjectiveDisplayOptions` class
- Added read-only property `Goal: goal`
- Added read-only property `ObjectiveSortOrder: sortOrder`
- `Scoreboard`:
- Added operate `removeObjective(objectiveId: string | Goal): void` — Untracks an goal
- Added operate `addObjective(objectiveId: string, displayName: string): Goal` — Creates and goal to be tracked, recognized with `objectiveId` and displayed on the display screen with `displayName`~
- Added operate `getObjectiveAtDisplaySlot(displaySlotId: string): ScoreboardObjectiveDisplayOptions` — Will get goal and kind order contained within the `DisplayObjective` slot specified by `displaySlotId`
- Added operate `setObjectiveAtDisplaySlot(displaySlotId: string, ScoreboardObjectiveDisplayOptions: scoreboardObjectiveDisplayOptions): Goal` — Units the target and kind order of the show slot, as specified by `displaySlotId`
- Added operate `clearObjectiveAtDisplaySlot(displaySlotId: string): Goal` — Clear’s the `DisplayObjective` of the target it’s at present displaying
- `Block`:
- Added `BlockSignComponent` that enables for retrieving of the worth of signal textual content — Accessible from `getComponent(“signal”)` on signal blocks
- `BlockSignComponent`:
- Added read-only property `textual content: string` — Will get the signal textual content
- System Occasions:
- Added occasion `beforeWatchdogTerminate` — Shuts down the server when a essential scripting exception happens (for instance, script cling). Will be canceled to forestall shutdown
- Added enum `WatchdogTerminateReason` — Specifies the rationale for watchdog termination
- Added new properties to `properties` for watchdog configuration on Bedrock Devoted Server:
- `script-watchdog-enable-exception-handling` — Allows watchdog exception dealing with through the `occasions.beforeWatchdogTerminate` occasion (default = `true`)
- `script-watchdog-enable-shutdown` — Allows server shutdown within the case of an unhandled watchdog exception (default = `true`)
- `script-watchdog-hang-exception` — Throws a essential exception when a cling happens (default = `true`)
Experimental options
Spectator Mode
- Eliminated emotes performance whereas in Spectator Mode
- Participant can now place blocks the place spectator is hovering
- Gamers now have their fingers again when they’re holding a map after they have one merchandise in offhand and one in most important hand, curious how they held it with out fingers…
- Spectators’ heads are actually correctly rendered as semi-transparent
- Character Creator head gadgets (hats, hoods, helmets, and so forth.) are actually correctly rendered semi-transparent whereas in Spectator mode
- Capes and animated again gadgets are now not rendered whereas in Spectator Mode
- Spectators can now not use or get affected by portals