A few of us are inventive, a few of us are technical. A gifted few are each. However, should you’re like me and are extra on the technical aspect, then it’s possible you’ve determined to make a recreation or challenge, after which thought, how am I going to make it look good? The reply to that is inevitably looking out on the likes of Sketchfab or TurboSquid for some free belongings to convey your thought to life. Not less than within the idea stage.
However then comes the second drawback, importing them to your engine of selection. When working in Godot, there are a couple of nuances you want to pay attention to when importing belongings, and on this tutorial, you’ll go over them with a view to create a foremost menu scene for a horror recreation.
Getting Began
For this, there’s no starter challenge, however you possibly can nonetheless obtain the ultimate challenge from the hyperlinks on the high or backside of this web page. Go forward and create a brand new challenge in Godot utilizing the default settings. To your foremost menu prototype you’re going to wish 4 various kinds of belongings imported:
- A static mannequin to make use of because the scene.
- An animated character mannequin.
- A texture to make use of as a title brand.
- Two audio clips.
- Background music.
- An eerie sound impact.
By the tip of the tutorial, it’s best to have one thing that appears somewhat like this:
Supported File Varieties
In response to the record of options, Godot solely has a restricted sort of file codecs that it helps with imports. By way of picture codecs, Godot does help many of the customary codecs. However for audio, you’re restricted to:
Utilizing Totally different 3D Mannequin Varieties
For 3D mannequin codecs, Godot actually recommends you utilize the glTF format. Its full record of supported codecs are:
- glTF 2.0.
- .mix.
- Nonetheless, that is solely supported by blender calling a glTF formatter at export.
- FBX.
- This file format is supported natively by Godot since model 4.3.
- Collada (.dae).
- OBJ.
You might be acquainted with a few of these codecs, however you possibly can see that Godot actually needs you to be utilizing the glTF format. One other file sort you’ll see across the asset libraries is GLB. GLB format is only a binary illustration of the identical knowledge as glTF format, so on this regard, Godot can work with both format.
Importing 3D Fashions
For this challenge, it’s best to open a clean Godot challenge. The 3D fashions that you simply’re going to import on this tutorial are included within the challenge supplies, or you possibly can merely obtain them instantly from the supply.
3D Surroundings
To try the totally different import varieties, you’ll take a look at each a GLB and a glTF import for this tutorial. You’re on the lookout for a spooky, ‘Stranger Issues’ fashion setting, so this Deserted Warehouse – Inside Scene by Aurélien Martel on Sketchfab is the perfect place to begin. While you click on the obtain it’s out there as each glTF and GLB, however for the needs of the tutorial, obtain the GLB format, or discover the asset within the supplies folder underneath the GLB folder.
Deserted Warehouse – Inside Scene by Aurélien Martel on Sketchfab
Proper-click on the res folder within the File System view, and create a brand new folder in your Godot challenge known as Fashions, after which one other subfolder known as GLB. Proper-click on this new folder and choose Open in File Supervisor. Drag or Copy the abandoned_warehouse_-_interior_scene.glb
file into the GLB folder after which return to the Godot editor.
Godot will begin to import the file:
As soon as the import course of is full, you’ll have loads of texture recordsdata within the folder together with the precise .glb file.
Double-click on the .glb file and the imported scene will open up in a brand new window so that you can take a look at.
Modifying Scenes
When working in Godot with a number of belongings, it’s greatest to set them up as particular person scenes for enhancing later. A recreation in Godot is usually composed of a number of scenes, loaded on the identical time. From the highest menu, click on the +
icon to create a brand new scene, and select 3D Scene as the basis node.
With the brand new scene open, drag the imported .glb from the FileSystem window onto the basis node within the Scene window. This can instantiate your mannequin on this scene. Save this scene with the identify Surroundings.
Animated 3D Mannequin
Whereas the setting import was good and easy, you’ll attempt one thing somewhat extra advanced for the subsequent import. What’s a ‘Stranger Issues’ impressed scene with out the introduction of an iconic monster? For this you’ll import the Demogorgon Rig by NO DONT EAT ME CASEOH (Ferris wheel) once more from Sketchfab.
Demogorgon Rig by NO DONT EAT ME CASEOH (Ferris wheel) on Sketchfab
This time, obtain the glTF format mannequin or discover it within the tutorial supplies folder. Create one other subfolder underneath the Fashions folder known as GLTF and replica your entire folder demogorgon_rig there. Open Godot to permit the asset to import like earlier than.
Open the scene.gltf file that’s now within the Fashions ▸︎ GLTF ▸︎ demogorgon_rig folder.
Right here you’ll see that the mannequin is a bit more advanced, damaged down into numerous totally different meshes, together with a skeletal rig. That is important for the mannequin to be animated, however fortunately, it’s all arrange for you already.
Additionally imported on this scene view are quite a few totally different animations included within the asset. You possibly can run by all of them to have a look, however for the tutorial you’ll use simply certainly one of these.
Create a brand new scene as you probably did earlier than for the setting, once more with a 3D Scene as the basis node. Rename the node as Demogorgon. This time, drag the Fashions ▸ GLTF ︎▸ demogorgon_rig ︎▸ scene.gltf onto the basis node. This can instantiate the mannequin as Sketchfab_Scene, however solely as a single static mannequin Node3D.
Proper-click on the Sketchfab_Scene node and choose Editable Kids. When you do, all of the nodes from the asset will seem within the Godot scene.
With the nodes now editable, choose the AnimationPlayer node and search for the Present Animation discipline within the Inspector panel. Use the dropdown to pick the IdleHunt animation to see the mannequin animating in place.
The animation solely performs as soon as. It’s designed to loop, nevertheless, and that is what you need for the menu scene. Discover the Animation Participant window on the backside of your view, and toggle the Loop button.
Uh oh, did you get the next error dialog?
So as to change any properties of the animation in Godot, you first want to vary the import settings for that animation. Save the present scene file as Demo.tscn and as soon as extra open the supply scene.gltf file.
Fold out the AnimationPlayer from the supply scene. Discover the IdleHunt animation within the record and choose it. Within the right-hand settings panel, set the Loop Mode to Linear. Then, allow the Save to File choice and click on the folder icon to set a path to avoid wasting to. Create a brand new folder within the root of the challenge known as Animations and save the file as Idle.res. Click on Reimport on the backside of the window to avoid wasting these import settings.
Return to the Demo.tscn window and choose the right animation from the drop-down once more. Attempt to toggle the loop mode of the animation and this time you received’t get the error and also you’ll see the animation now performs on repeat.
Save the Demo.tsn file once more.
OK, now that you’ve got a few scenes arrange, it’s time to mix them into the scene that can truly be used to comprise the menu scene of the prototype.