Materials Maker is a robust open supply Substance Designer like utility we’ve coated for a really very long time that simply hit a significant milestone, the discharge of model 1.0! Constructed on high of the Open Supply recreation engine, Materials Maker developed quickly during the last 4 years, such because the addition of portray instruments in launch 0.95. Alongside the way in which it even received a effectively deserved Epic MegaGrant.
By way of the 1.0 launch, new options embody:
Miscellaneous
- The MacOS port is now signed and notarized, so that you ought to have the ability to run Materials maker immediately, and will no longer have messages from Gatekeeper stating it’s broken (please bear in mind I’m new to MacOS improvement and don’t hesitate to report any drawback).
- Materials Maker is now primarily based on Godot 3.4.4.
Nodes
- The EasySDF node has been prolonged with 3D primitives, operators and transforms, and may now be used to create complicated raymarched shapes. Relying on its contents, the EasySDF node will subsequently output a 2D SDF or a 3D SDF.
That is only a second step for this node and extra options can be added in future releases.
- A brand new Seven Phase Show node has been added (contributed by williamchange) with many parameters to tune the output.
- The brand new Clean Combine Workflownode can be utilized to mix-by-height its inputs with easy transition between supplies
- The Dilate node has been up to date to enhance precision in increased resolutions (contributed by Arnklit and wojtekpil)
- The brand new Morphology node offers dilation and erosion operations on masks
- Three new noise nodes have been added: White Noise, Clouds Noise and Directional Noise (contributed by Arnklit)
- A brand new Make Tileable Sq. node has been added and is a nicer different to Make Tileable (contributed by Arnklit)
- The brand new Slope node, generates slopes from the very best areas of an enter heightmap
- The AlterHSV node can be utilized to change the Hue, Saturation and Worth of its enter utilizing enter maps, and is a very straightforward approach of including good variations to Albedo channels.
- A brand new node has been added to create Mesh patterns (contributed by Arnklit)
- The Regular Map node has been up to date to enhance precision when the buffer choice is used
- New Additive and AddSub modes have been added to the Mix node (contributed by Arnklit)
- A flip parameter has been added to the Mirror node to reflect the left or high ,a part of the enter as an alternative of the default proper or backside
- New packing/unpacking nodes that may retailer 1 (or 2) values into 2 (or 4) when utilizing buffers for higher precision (contributed by Arnklit and wojtekpil)
Basic
- An choice has been added to mechanically dimension new remark nodes to present choice (contributed by Zhibade).
- Within the Reference panel, it’s now doable to scan a median shade by dragging the mouse cursor round.
- When creating a brand new portray mission, Materials Maker will verify that the mannequin might be painted (i.e. it has a single floor and texture coordinates)
- The configuration of 2D preview (view sort and guides) and graph editor (grid) panels is now saved.
- Gestures (panning and zooming utilizing 2 fingers on a touchpad) at the moment are supported in 2D and 3D preview in addition to portray panels.
- A brand new button has been added to the Preferences dialog to obtain translations. Japanese (contributed by mekogma) and Chinese language (by free_king) are at present out there.
- Pasting an inventory of HTML colours (in hex format) into the graph editor now creates a brand new Colorize node that can be utilized to create gradients or as a colormap (contributed by Jesse Dubay).
Key Hyperlinks
Materials Maker 1.0 is accessible for Home windows, Mac and Linux. Moreover it’s an open supply mission (hyperlink above) launched on GitHub beneath the MIT open supply license. You may study extra about Materials Maker 1.0 within the video under.