I’ve modeled two pinball flippers in Houdini. I exported them as OBJ information and imported them into Unity 2021.3. They appear appropriate within the asset view:
Additionally they look appropriate once I open them with the default Home windows 3D mannequin viewer.
Nevertheless, as quickly as I drag them into the scene, they flip 180 levels concerning the Y axis:
My digital camera is oriented appropriately and I’ve verified that I’m utilizing the proper axes within the modeling program. So what’s inflicting this to occur and is there a method I can repair it? I do know I can baby them to an empty GameObject and rotate them that method however I would like to repair the basis trigger, if attainable.