Thursday, September 1, 2022
HomeGame DevelopmentMannequin is oriented appropriately within the Unity asset browser however flips 180...

Mannequin is oriented appropriately within the Unity asset browser however flips 180 levels when added to the scene?


I’ve modeled two pinball flippers in Houdini. I exported them as OBJ information and imported them into Unity 2021.3. They appear appropriate within the asset view:

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Additionally they look appropriate once I open them with the default Home windows 3D mannequin viewer.

Nevertheless, as quickly as I drag them into the scene, they flip 180 levels concerning the Y axis:

enter image description here

My digital camera is oriented appropriately and I’ve verified that I’m utilizing the proper axes within the modeling program. So what’s inflicting this to occur and is there a method I can repair it? I do know I can baby them to an empty GameObject and rotate them that method however I would like to repair the basis trigger, if attainable.

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