In Unity, we have now a layering idea in response to which we are able to change the thing layer at runtime for 2D video games. So I can keep away from participant 1 transferring behind participant 2’s object when participant 2 is sitting on the couch.It appears bizarre. Please, somebody recommend some examples for me with some documentation so I can study. I’m utilizing the two.4.10 model. This characteristic is offered within the above model. Please share that additionally.
By no means used 2.4 however stumbled uppon the z index doc as soon as : Node · Cocos Creator
Isn’t that what you search ?
In 3.6 you should use the z place for second object like for 3d objects for those who use a cloth with the in-built sprite shader and with depth enabled.