Tuesday, November 1, 2022
HomeGame DevelopmentIs Cocos2DX C++ framework useless? - cocos2d-x

Is Cocos2DX C++ framework useless? – cocos2d-x


Has Cocos2DX been changed fully by Cocos Creator? It appears to be like just like the final replace of 2DX was a pair years again. Will it proceed to be up to date/supported?


Sure, it’s endorsed to make use of cocos creator for brand spanking new tasks, cocos2dx is not going to up to date once more.

Relies upon what’s your understanding of useless. It is not going to be receiving new options, however I consider it will likely be maintained for bugs. And for me that’s greater than sufficient to maintain utilizing it for a lot of a few years. Additionally, i don’t discover any lacking characteristic for the kind of 2nd video games I do.

Cocos2dx 4.0, regardless of the numerous “is useless” remark, is a really mature engine. Simply test what number of wonderful video games the place and are nonetheless finished with it. Some builders are nonetheless utilizing right now 3.x model.

If you’re like some devs, together with myself, that need to code in c++ I’d advocate not be discouraged by the “is useless” feedback.

Possibly should you’re video games are 3d cocos creator would make sense? I don’t know.

I feel it’s a disgrace that they determined to drop new model of cocos2dx. I ve learn a whole lot of feedback in different discussion board like Godot about coding in c++. In Godot you may, form of, however it extra like a binding.

Cocos2dx was the one 100% cpp engine mature sufficient for CPP devs. That they had one thing distinctive that different engines don’t present. It’s unhappy that they dropped it, however as I mentioned, in my case at the least, cocos 2dx 4.0 is greater than sufficient for years to come back.

Hope that helps

you’re proper @rudiHammad . now as a cocos2dx recreation developer, i can say i dont in a position to get clearly cocos creator with out correct documentation and video tutorials. first issues i’ve by no means labored with typescripts or any form of that editor. additionally right here whenever you use cocos creator and search on youtube or google for one thing assist in cocos creator you bought principally 4-5 outcomes hardly.
and why cocos neighborhood not occupied with these previous developer who’re working with cocos2dx when cocos2dx 2.x was there. i dont know however for me with out correct tutorial, video, documentation it’s not straightforward to maneuver on creator.

@linrm please make properer docs for all characteristic with actual time instance. that 2-3 git hub check instances, and docs is just not sufficient. and likewise please do proceed help for already construct cocos2dx video games.



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I’m utilizing 3.17 the final of model 3. 4 launched a few bugs for me and I don’t use METAL witch is the equal of home windows direct X. the engine has every part you want, couldn’t consider something it actually wants aside from a GUI interface scripting of the engine. additionally dose cocos creator not want the supply in an effort to compile to native Apps.
else it simply runs within the internet browser?. I favor supply as is I can optimise it & have higher management. it’s actually easy to make use of anyway. and to inform you the reality would spend extra time now determining methods to get a sprite on display screen then simply calling addChild(); and removeChild();.
but when anybody is I shall be very happy to create a Video tutorial on utilizing the Supply programming and Optimise the crap out of it and the way it works. Joystick, Servers, Threading , debugging and video games.
if sufficient individuals ask I’ll begin a youtube channel and ask the admins right here to begin a thread.
however cocos2dx supply may be very a lot alive for me.



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It’s good to know that extra persons are nonetheless utilizing cocos2dx.
I don’t know should you’ll discover many requests asking for cocos2dx tutorials. I might be very concerned about servers since I don’t know methods to do leadboards simply to connect with a server storing the best scores(haven’t investigated a lot but).
That is the sport that I’m at present creating in cocos2dx 4
my cocos2dx recreation
In any case, I additionally a lot favor to create a spirte and place it utilizing code that having to go throuhg a ui, drag and drop, translate in a viewport, then choose the sprite and connect to it kind scripts…I do see the attraction for different customers to make use of cocos creator, however many people nonetheless favor and can hold utilizing cocos2dx even when it’s not up to date anymore.

R

Maintain on a second bruv. we the place speaking the opposite day we had a superb chat in one other thread and I mentioned I might create an area shooter since you impressed me to make one so I been Woking on this for about 3 days as a result of I used to be busy writing a brand new Joystick to publish on right here as a result of your recreation was home windows I feel since you don’t have a joystick in an effort to put it on a android or apple machine. let me snatch a few screenshots ailing kind out a YouTube account

right here is the debug output

sorry the bike is just not a part of the FX london is a bit busy. had window open.

ailing ship code quickly for everybody to make use of.
I used to be simply in the course of writing the enemy class after I received your message :slight_smile:

That’s true I forgot. Good work! Glad my recreation helped others to maintain engaged on their very own.
Are You utilizing prerrendered 3d sprite? Seems to be neat.
Stick with it.

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