Tuesday, November 1, 2022
HomeGame DevelopmentIs Cocos2DX C++ framework lifeless? - cocos2d-x

Is Cocos2DX C++ framework lifeless? – cocos2d-x


Has Cocos2DX been changed fully by Cocos Creator? It appears to be like just like the final replace of 2DX was a pair years again. Will it proceed to be up to date/supported?


Sure, it’s endorsed to make use of cocos creator for brand spanking new initiatives, cocos2dx won’t up to date once more.

Relies upon what’s your understanding of lifeless. It won’t be receiving new options, however I imagine it is going to be maintained for bugs. And for me that’s greater than sufficient to maintain utilizing it for a lot of a few years. Additionally, i don’t discover any lacking characteristic for the kind of 2nd video games I do.

Cocos2dx 4.0, regardless of the numerous “is lifeless” remark, is a really mature engine. Simply verify what number of superb video games the place and are nonetheless carried out with it. Some builders are nonetheless utilizing at the moment 3.x model.

If you’re like some devs, together with myself, that need to code in c++ I’d advocate not be discouraged by the “is lifeless” feedback.

Possibly should you’re video games are 3d cocos creator would make sense? I don’t know.

I believe it’s a disgrace that they determined to drop new model of cocos2dx. I ve learn plenty of feedback in different discussion board like Godot about coding in c++. In Godot you’ll be able to, type of, however it extra like a binding.

Cocos2dx was the one 100% cpp engine mature sufficient for CPP devs. They’d one thing distinctive that different engines don’t present. It’s unhappy that they dropped it, however as I mentioned, in my case at the very least, cocos 2dx 4.0 is greater than sufficient for years to return.

Hope that helps

you might be proper @rudiHammad . now as a cocos2dx recreation developer, i can say i dont in a position to get clearly cocos creator with out correct documentation and video tutorials. first issues i’ve by no means labored with typescripts or any type of that editor. additionally right here once you use cocos creator and search on youtube or google for one thing assist in cocos creator you bought principally 4-5 outcomes hardly.
and why cocos neighborhood not fascinated about these previous developer who’re working with cocos2dx when cocos2dx 2.x was there. i dont know however for me with out correct tutorial, video, documentation it’s not simple to maneuver on creator.

@linrm please make properer docs for all characteristic with actual time instance. that 2-3 git hub take a look at instances, and docs is just not sufficient. and likewise please do proceed help for already construct cocos2dx video games.



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I’m utilizing 3.17 the final of model 3. 4 launched a few bugs for me and I don’t use METAL witch is the equal of home windows direct X. the engine has the whole lot you want, couldn’t consider something it actually wants aside from a GUI interface scripting of the engine. additionally dose cocos creator not want the supply as a way to compile to native Apps.
else it simply runs within the net browser?. I desire supply as is I can optimise it & have higher management. it’s actually easy to make use of anyway. and to inform you the reality would spend extra time now determining the right way to get a sprite on display screen then simply calling addChild(); and removeChild();.
but when anybody is I will likely be very happy to create a Video tutorial on utilizing the Supply programming and Optimise the crap out of it and the way it works. Joystick, Servers, Threading , debugging and video games.
if sufficient individuals ask I’ll begin a youtube channel and ask the admins right here to begin a thread.
however cocos2dx supply may be very a lot alive for me.



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It’s good to know that extra individuals are nonetheless utilizing cocos2dx.
I don’t know should you’ll discover many requests asking for cocos2dx tutorials. I’d be very fascinated by servers since I do not know the right way to do leadboards simply to connect with a server storing the best scores(haven’t investigated a lot but).
That is the sport that I’m at the moment growing in cocos2dx 4
my cocos2dx recreation
In any case, I additionally a lot desire to create a spirte and place it utilizing code that having to go throuhg a ui, drag and drop, translate in a viewport, then choose the sprite and connect to it sort scripts…I do see the enchantment for different customers to make use of cocos creator, however many people nonetheless desire and can preserve utilizing cocos2dx even when it’s not up to date anymore.

R

Maintain on a second bruv. we the place speaking the opposite day we had a very good chat in one other thread and I mentioned I’d create an area shooter since you impressed me to make one so I been Woking on this for about 3 days as a result of I used to be busy writing a brand new Joystick to put up on right here as a result of your recreation was home windows I believe since you don’t have a joystick as a way to put it on a android or apple system. let me snatch a few screenshots in poor health type out a YouTube account

right here is the debug output

sorry the motorcycle is just not a part of the FX london is a bit busy. had window open.

in poor health ship code quickly for everybody to make use of.
I used to be simply in the course of writing the enemy class after I acquired your message :slight_smile:

That’s true I forgot. Good work! Glad my recreation helped others to maintain engaged on their very own.
Are You utilizing prerrendered 3d sprite? Seems neat.
Stick with it.

Sure I’m utilizing 3ds max to make totally different 3 sprite. bear in mind I mentioned the engine can conceal & present sprites
that’s all it dose fast and easy. you can make it 3 totally different animations and do the identical factor.

Instance, joystick up or dir = -1 present the up ship sprite and Disguise ahead and down sprites.

void Hero::SwitchHero(int dir) {
change (dir) {
case 0:
flame->setPosition(Vec2( -35,6.0 ) );
sprite1->setVisible(true);
sprite2->setVisible(false);
sprite3->setVisible(false);
break;

case -1:
flame->setPosition(Vec2( -35,4.0 ) );
sprite1->setVisible(false);
sprite2->setVisible(false);
sprite3->setVisible(true);
break;
}

I will likely be releasing the code quickly simply working the opposite classis then must remark code. Then I would really like different individuals to alter the sprites add there personal motion and use it to make there personal house shooter’s, oh I additionally upgraded to utilizing supply 4.0.

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