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Implementing 3D animations in React Native


The scope of this text will cowl the exploration of the Three.js library and the Animated API. You must have fundamental information of JavaScript and React Native to observe alongside; to be taught extra about all of the fantastic issues that may be performed in React Native, the React Native archives on the LogRocket weblog is a good place to brush up.

We’ll cut up this text into two. Within the first half, we discover the creation of superior 3D animations in React Native. We’ll depend on the Three.js library, which is a cross-platform JavaScript 3D library for the creation of 3D content material, reminiscent of graphics and animation, in net environments. Three.js incorporates WebGL enhancement behaviors to render 3D fashions on the internet and TweenMax to reinforce animation high quality.

The second a part of the article will discover the Animated API, which lets us make our animations fluid.

Soar forward:

Set up and conditions

To get began, we have to create our React Native software. Set up the Expo CLI to serve our undertaking; it really works hand-in-hand with the Expo GO library, which is a cell shopper app that we’ll use to open our undertaking in iOS or Android platforms.

As soon as the Expo CLI is put in, proceed to run the next command within the terminal. This software will use the TypeScript template.

expo init reactNative3D
cd reactNative3D
yarn begin

Earlier than continuing, we have to set up some core dependencies. Opening up the terminal window, run the next command.

yarn add three expo-three expo-gl
yarn add --dev @varieties/three

Let’s evaluation these dependencies:

  • expo-gl: This offers a View that acts as an OpenGL ES render goal, which is beneficial for rendering 2D and 3D graphics alike. As soon as mounted, an OpenGL context is created that accepts the onContextCreate prop, which has a WebGL RenderingContext interface
  • expo-three: Serves as a bridge between Three.js and ExpoGL; it additionally offers a WebGL interface for native OpenGL-ES in React Native, which helps to summary the DOM away from Three.js
  • three: The 3D library for creating 3D content material on a webpage

How rendering 3D fashions with Three.js works

When rendering 3D fashions with Three.js, we first create a scene to function the set for the mannequin to render in. The picture beneath illustrates the essential construction of a Three.js app, the place it’s required to create objects and join them collectively.

Three.js rendering models
Supply: Three.js

Let’s discover the diagram illustrated above.

  • The important thing half is the renderer, the principle object of Three.js. Our created scene and digicam are handed to the renderer, which renders (attracts) the portion of the 3D scene
  • The scene is an object that defines the foundation of the scenegraph and comprises some properties, just like the background colour
  • Mesh are objects that symbolize the drawing of a particular Geometry with a particular Materials class
  • The vertex information of a chunk of Geometry (sphere, dice) is represented by the Geometry object. Three.js offers inbuilt geometry primitives
  • The floor properties used to attract the geometry are represented by the Materials object. It accepts values reminiscent of colour and texture
  • Texture objects symbolize photos loaded from picture information

Within the following sections, we’ll use every of those constructions to create a 3D animation.

Create a scene with a 3D dice

Within the App.tsx part on the root of our undertaking listing, we’ll create a fundamental React Native part. Import the required packages into the App.tsx part.

code App.tsx
import React from 'react';
import { View } from 'react-native';
import Expo from 'expo';
import {Scene, Mesh, MeshBasicMaterial, PerspectiveCamera} from 'three';
import ExpoTHREE, {Renderer} from 'expo-three';
import { ExpoWebGLRenderingContext, GLView } from 'expo-gl';

Continuing to create a scene, the GLView exported from expo-gl offers a view that acts as an OpenGL ES render goal. That is very helpful for rendering the 3D objects we’re creating.

Within the App.tsx part, create a purposeful part.

const App = () => {
  const onContextCreate = async (gl: Object) => {}
  return (
    <View>
      <GLView
      onContextCreate={onContextCreate}
      />
    </View>
  )
}

export default App;

The fundamental skeleton of our software is full. The onContextCreate prop is being handed into the GLView with a single argument, gl, which has a WebGL RenderingContext interface.

Shifting our focus, let’s create the onContextCreate operate.

  const onContextCreate = async (gl: any) => {
    // three.js implementation.
    const scene = new Scene();
    const digicam = new PerspectiveCamera(
      75,
      gl.drawingBufferWidth / gl.drawingBufferHeight,
      0.1,
      1000
    );
    gl.canvas = {
      width: gl.drawingBufferWidth,
      peak: gl.drawingBufferHeight,
    };

    // set digicam place away from dice
    digicam.place.z = 2;

    const renderer = new Renderer({ gl });
    // set measurement of buffer to be equal to drawing buffer width
    renderer.setSize(gl.drawingBufferWidth, gl.drawingBufferHeight);

    // create dice
    // outline geometry
    const geometry = new BoxBufferGeometry(1, 1, 1);
    const materials = new MeshBasicMaterial({
      colour: "cyan",
    });

    const dice = new Mesh(geometry, materials);

    // add dice to scene
    scene.add(dice);

    // create render operate
    const render = () => {
      requestAnimationFrame(render);
      // create rotate performance
      // rotate round x axis
      dice.rotation.x += 0.01;

      // rotate round y axis
      dice.rotation.y += 0.01;

      renderer.render(scene, digicam);
      gl.endFrameEXP();
    };

    // name render
    render();
  };

With the completion of the onContextCreate operate, our 3D dice is full.


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Your App.tsx file ought to seem like this:

import React from "react";
import { View } from "react-native";
import Expo from "expo";
import {
  Scene,
  Mesh,
  MeshBasicMaterial,
  PerspectiveCamera,
  BoxBufferGeometry,
} from "three";
import ExpoTHREE, { Renderer } from "expo-three";
import { ExpoWebGLRenderingContext, GLView } from "expo-gl";
import { StatusBar } from "expo-status-bar";

const App = () => {

  const onContextCreate = async (gl: any) => {
    // three.js implementation.
    const scene = new Scene();
    const digicam = new PerspectiveCamera(
      75,
      gl.drawingBufferWidth / gl.drawingBufferHeight,
      0.1,
      1000
    );
    gl.canvas = {
      width: gl.drawingBufferWidth,
      peak: gl.drawingBufferHeight,
    };

    // set digicam place away from dice
    digicam.place.z = 2;

    const renderer = new Renderer({ gl });
    // set measurement of buffer to be equal to drawing buffer width
    renderer.setSize(gl.drawingBufferWidth, gl.drawingBufferHeight);

    // create dice
    // outline geometry
    const geometry = new BoxBufferGeometry(1, 1, 1);
    const materials = new MeshBasicMaterial({
      colour: "cyan",
    });

    const dice = new Mesh(geometry, materials);

    // add dice to scene
    scene.add(dice);

    // create render operate
    const render = () => {
      requestAnimationFrame(render);
      // create rotate performance
      // rotate round x axis
      dice.rotation.x += 0.01;

      // rotate round y axis
      dice.rotation.y += 0.01;

      renderer.render(scene, digicam);
      gl.endFrameEXP();
    };

    // name render
    render();
  };

  return (
    <View>
      <GLView
        onContextCreate={onContextCreate}
        // set peak and width of GLView
        model={{ width: 400, peak: 400 }}
      />
    </View>
  );
};

export default App;

Cease the Metro server to make sure that all new information have been added and begin it up once more.

ctrl c
yarn begin

Open up the applying with the Expo app.

Our scene with a 3D cube

Exploring the Animated API

On this part, we’ll create a 3D carousel utilizing a FlatList and the Animated API. Let’s first create the carousel with out the 3D impact.

Within the App.tsx, remark out the earlier code and begin the brand new implementation from scratch. We start by putting in the dependencies we’ll want within the undertaking.

Set up the react-native-uuid library and @expo/vector-icons.

yarn add react-native-uuid @expo/vector-icons

Now, import the libraries wanted into the part.

import * as React from "react";
import {
  FlatList,
  Picture,
  Textual content,
  View,
  Dimensions,
  TouchableOpacity,
  StyleSheet,
  Animated,
} from "react-native";
import { SafeAreaView } from "react-native";
import { AntDesign } from "@expo/vector-icons";
import uuid from "react-native-uuid";
import { StatusBar } from "expo-status-bar";
const { width, peak } = Dimensions.get("display");

When creating a picture carousel, specifying the width and peak properties of the photographs within the carousel allows a greater view. The Spacing variable allows reusability throughout completely different styling wants.

const IMAGE_WIDTH = width * 0.65;
const IMAGE_HEIGHT = peak * 0.7;
const SPACING = 20;

Utilizing the Pexels Photos API, we will generate an array of photos to populate our software.

const photos = [
  "https://images.pexels.com/photos/1799912/pexels-photo-1799912.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1769524/pexels-photo-1769524.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1758101/pexels-photo-1758101.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1738434/pexels-photo-1738434.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1698394/pexels-photo-1698394.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1684429/pexels-photo-1684429.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1690351/pexels-photo-1690351.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1668211/pexels-photo-1668211.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1647372/pexels-photo-1647372.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1616164/pexels-photo-1616164.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1799901/pexels-photo-1799901.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1789968/pexels-photo-1789968.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1774301/pexels-photo-1774301.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1734364/pexels-photo-1734364.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
  "https://images.pexels.com/photos/1724888/pexels-photo-1724888.jpeg?auto=compress&cs=tinysrgb&dpr=1&w=500",
];

We’ll use the react-native-uuid library to seed random information into the applying.

const DATA = [...Array(images.length).keys()].map((_, i) => {
  return {
    key: uuid.v4(),
    picture: photos[i],
  };
});

Now it’s time to implement our carousel view.

export default () => {
  return (
    <View model={{ backgroundColor: "#A5F1FA", flex: 1 }}>
      <StatusBar hidden />
      <SafeAreaView model={{ marginTop: SPACING * 1 }}>
        <View model={{ peak: IMAGE_HEIGHT * 2.1 }}>
          <FlatList
            information={DATA}
            keyExtractor={(merchandise) => merchandise.key}
            horizontal
            pagingEnabled
            bounces={false}
            model={{ flexGrow: 0, zIndex: 9999 }}
            contentContainerStyle={{
              peak: IMAGE_HEIGHT + SPACING * 2,
              paddingHorizontal: SPACING * 4,
            }}
            showsHorizontalScrollIndicator={false}
            renderItem={({ merchandise, index }) => {
              return (
                <View
                  model={{
                    width,
                    paddingVertical: SPACING,
                  }}
                >
                  <Picture
                    supply={{ uri: merchandise.picture }}
                    model={{
                      width: IMAGE_WIDTH,
                      peak: IMAGE_HEIGHT,
                      resizeMode: "cowl",
                    }}
                  />
                </View>
              );
            }}
          />
        </View>
      </SafeAreaView>
    </View>
  );
};

Our image carousel

The picture carousel has efficiently been created.

Creating 3D results with the Animated API

The subsequent step is to make use of the Animated API to create the 3D impact. With the intention to make use of the Animated API, we’ll want to alter our FlatList to an Animated.FlatList and add an onScroll occasion, wherein we’ll move in a NativeEvent.

A variable scrollX shall be outlined as the worth for our x-axis. We’ll move in a useRef() Hook to allow React to maintain monitor of the animation. This persists the scrollX worth even after re-renders.

export default () => {
  const scrollX = React.useRef(new Animated.Worth(0)).present;
  return (
    <View model={{ backgroundColor: "#A5F1FA", flex: 1 }}>
      <StatusBar hidden />
      <SafeAreaView model={{ marginTop: SPACING * 1 }}>
        <View model={{ peak: IMAGE_HEIGHT * 2.1 }}>
          <Animated.FlatList
            information={DATA}
            keyExtractor={(merchandise) => merchandise.key}
            horizontal
            pagingEnabled
            onScroll={Animated.occasion(
              [
                {
                  nativeEvent: { contentOffset: { x: scrollX } },
                },
              ],
              {
                useNativeDriver: true,
              }
            )}

Now we will interpolate values whereas counting on scrollX to create animations. Within the renderItem of our FlatList, create an inputRange. We’ll use the enter vary figures for the interpolation. Then, create an opacity variable contained in the renderItem.

           renderItem={({ merchandise, index }) => {
              const inputRange = [
                (index - 1) * width, // next slide
                index * width, // current slide
                (index + 1) * width, // previous slide
              ];
              const opacity = scrollX.interpolate({
                inputRange,
                outputRange: [0, 1, 0],
              });
         const translateY = scrollX.interpolate({
                inputRange,
                outputRange: [50, 0, 20] // create a wave
              })

Shifting on, we’ve transformed the view in our undertaking to an Animated.View, and the opacity variable we created earlier shall be handed in as a mode.

             return (
                <Animated.View
                  model={{
                    width,
                    paddingVertical: SPACING,
                    opacity,
                    remodel: [{ translateY }]
                  }}
                >
                  <Picture
                    supply={{ uri: merchandise.picture }}
                    model={{
                      width: IMAGE_WIDTH,
                      peak: IMAGE_HEIGHT,
                      resizeMode: "cowl",
                    }}
                  />
                </Animated.View>
              );

Our image carousel with the opacity input range applied

Now when swiping, the opacity is utilized primarily based on the enter vary.

Including backgrounds

Let’s add a white background to intensify the 3D animation after we swipe the picture.

Beneath the View, paste the beneath code block.

 <View
            model={{
              width: IMAGE_WIDTH + SPACING * 4,
              peak: 450,
              place: "absolute",
              backgroundColor: "white",
              backfaceVisibility: true,
              zIndex: -1,
              high: SPACING * 1,
              left: SPACING * 1.7,
              backside: 0,
              shadowColor: "#000",
              shadowOpacity: 0.2,
              shadowRadius: 24,
              shadowOffset: {
                width: 0,
                peak: 0,
              },
            }}
          />
        </View>


Our image carousel with the white background

The subsequent step is to animate the white background so that it’s going to rotate in a 3D view. However earlier than we try this, let’s work out a option to view the inputRange between 0 and 1.

On the high of our Carousel part, create a progress variable utilizing the strategies divide() and modulo() from the Animated API, which allow us to modify and get the values between 0 and 1. The progress variable allows us to clamp our values to be between 0 and 1.

export default () => {
  const scrollX = React.useRef(new Animated.Worth(0)).present;
  const progress = Animated.modulo(Animated.divide(scrollX, width), width);

We at the moment are prepared to begin modifying the View part that holds our white background. As we did beforehand, convert the View part into an Animated.View.

A remodel enter is handed into the Animated.View part; the remodel receives a perspective and a rotateY.

          <Animated.View
            model={{
              width: IMAGE_WIDTH + SPACING * 4,
              peak: 450,
              place: "absolute",
              backgroundColor: "white",
              backfaceVisibility: true,
              zIndex: -1,
              high: SPACING * 1,
              left: SPACING * 1.7,
              backside: 0,
              shadowColor: "#000",
              shadowOpacity: 0.2,
              shadowRadius: 24,
              shadowOffset: {
                width: 0,
                peak: 0,
              },
              remodel: [
                {
                  perspective: IMAGE_WIDTH * 4,
                },
                {
                  rotateY: progress.interpolate({
                    inputRange: [0, 0.5, 1],
                    outputRange: ["0deg", "90deg", "180deg"],
                  }),
                },

              ],
            }}
          />

Our final image carousel, with the white background and opacity input range

The repo for this undertaking is out there on GitHub.

Conclusion

On this article, we’ve explored utilizing Three.js to create 3D content material in React Native. Three.js allows the rendering of 3D fashions in React Native environments. When coupled with the Animated API, these instruments can present us with further flexibility that allows us to construct smoother and extra engaging views for our customers. That is only a style of the superb animations that may be carried out with the Animated API.

Hopefully, this text serves as an exploratory information for future builders to create nice consumer experiences.

LogRocket: Immediately recreate points in your React Native apps.

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