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I must replace due to the app crash – C++


Previously, I launched a recreation utilizing the cocos2d-x 3.8.1 model.

This app continues to be on the App Retailer.

However I see lots of evaluations that the app instantly ends whereas operating.

So I feel I must replace the app, which model of Cocos2d-x ought to I replace? Is 3.17.2 good? Or is 4.0 higher?

And what’s the quickest technique to replace the engine?


For iOS or Mac it’s important to use cocos2d-x 4.0 and for android 3.17.2 is greatest

Thanks very a lot in your reply.

My recreation must help each iOS and Android.

Ought to I exploit model 3.17.2 then?
Can’t the three.17.2 model help two platforms (ios, Android)?

sure, you need to use 3.17.2 for each ios and android however it’s endorsed that you just use 4.0 for ios and three.17.2 for android.

Use of v3.17.2 will not be really helpful as it will likely be rejected by the iOS evaluation course of.
It is because it makes use of UIWebView internally.
It have to be modified to WKWebView.

The newest model of v3 accessible from github has this repair, so utilizing the newest model of v3 will help each iOS and Android.

In case you have the git and python instructions prepared, you will get the newest model of v3.
You’ll be engaged on the command line.

As a preliminary step, run the next command

$ git config --global url."https://".insteadOf git://

You have to python 2.x.
The atmosphere I examined is CentOS8, so the command title is python2.

$ python2 -V
Python 2.7.18

Now all it’s important to do is run the instructions so as.

git clone https://github.com/cocos2d/cocos2d-x.git
cd cocos2d-x/
git checkout v3
python2 download-deps.py
git submodule replace --init
cd instruments/cocos2d-console/
python2 download-bin.py

Thanks very a lot in your reply. I proceeded as you informed me.

However within the remaining instruction(python2 download-bin.py) following error occurred.

=======================================================
==> Getting ready to obtain console binaries!
==> model file would not exist
==> Able to obtain 'v3-console-16.zip' from 'https://github.com/cocos2d/console-binary/archive/v3-console-16.zip'
Traceback (most up-to-date name final):
  File "download-bin.py", line 301, in <module>
    primary()
  File "download-bin.py", line 296, in primary
    installer.run("", opts.remove_downloaded, opts.force_update, opts.download_only)
  File "download-bin.py", line 241, in run
    self.download_zip_file()
  File "download-bin.py", line 203, in download_zip_file
    self.download_file()
  File "download-bin.py", line 91, in download_file
    u = urllib2.urlopen(self._url)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 154, in urlopen
    return opener.open(url, knowledge, timeout)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 429, in open
    response = self._open(req, knowledge)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 447, in _open
    '_open', req)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 407, in _call_chain
    consequence = func(*args)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 1241, in https_open
    context=self._context)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 1198, in do_open
    increase URLError(err)
URLError: <urlopen error [SSL: CERTIFICATE_VERIFY_FAILED] certificates confirm failed (_ssl.c:727)>

I don’t know if that is accomplished correctly.

I’ve yet one more query.

Can’t model 4.0 help two platforms? Does model 4.0 help Android?

I’m wondering why you don’t suggest 4.0 for Android.

After all, v4 can help iOS and Android.
The rationale I really helpful v3 is just because I’ve by no means used v4.
I can not suggest one thing I’m not utilizing.

I’m at present utilizing v3 and have a monitor report of updating the app on iOS and Android just some days in the past.
The rationale I’m nonetheless utilizing v3 is easy.
I’ve not been capable of migrate as a result of the third get together libraries I exploit are usually not but suitable with 4.0.

I share the newest model of the v3 zip file created in my atmosphere on Google Drive.
You need to use it if you happen to like.

Most likely greatest to make use of v4, however as already talked about I’ve no expertise with v4 but.

Thanks very a lot in your reply.Thanks past phrases.

Can I ask you yet one more query?

How do I replace the cocos2d-x engine of the my venture?

The strategy I used is as follows.

I changed the cocos2d folder of my venture with the folder you gave me.

After that, I cleaned and constructed the xcode.

Doing so resulted within the following error:

[‘Box2D/Box2D.h’ file not found]

What did I do unsuitable?

I didn’t discover that error as a result of I don’t use Box2D.
The Box2D folder is situated at

cocos2d/exterior/Box2D/embrace/Box2D/Box2D.h

Because the path to cocos2d/cocos is meant to be included within the embrace search path
You could possibly embrace it with a modification like this.

#embrace "../exterior/Box2D/Box2D.h"

Or, modify the XCode configuration so as to add cocos2d/exterior to the embrace search path.
That’s all of the concepts I’ve for now.

I don’t assume crash has a relation with updating your engine.
Downside is probably going at your finish.

You may entry the crash log from xcode->organiser->crashes-> choose model.
This might help you remedy the bug.

Thanks very a lot in your reply.

Thanks very a lot in your reply

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