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I have to replace due to the app crash – C++


Prior to now, I launched a sport utilizing the cocos2d-x 3.8.1 model.

This app continues to be on the App Retailer.

However I see loads of opinions that the app all of a sudden ends whereas operating.

So I feel I have to replace the app, which model of Cocos2d-x ought to I replace? Is 3.17.2 good? Or is 4.0 higher?

And what’s the quickest approach to replace the engine?


For iOS or Mac it’s a must to use cocos2d-x 4.0 and for android 3.17.2 is finest

Thanks very a lot in your reply.

My sport must help each iOS and Android.

Ought to I exploit model 3.17.2 then?
Can’t the three.17.2 model help two platforms (ios, Android)?

sure, you should use 3.17.2 for each ios and android however it is suggested that you just use 4.0 for ios and three.17.2 for android.

Use of v3.17.2 just isn’t advisable as will probably be rejected by the iOS evaluate course of.
It is because it makes use of UIWebView internally.
It have to be modified to WKWebView.

The most recent model of v3 accessible from github has this repair, so utilizing the most recent model of v3 will help each iOS and Android.

When you have the git and python instructions prepared, you may get the most recent model of v3.
You may be engaged on the command line.

As a preliminary step, run the next command

$ git config --global url."https://".insteadOf git://

You will want python 2.x.
The surroundings I examined is CentOS8, so the command identify is python2.

$ python2 -V
Python 2.7.18

Now all it’s a must to do is run the instructions so as.

git clone https://github.com/cocos2d/cocos2d-x.git
cd cocos2d-x/
git checkout v3
python2 download-deps.py
git submodule replace --init
cd instruments/cocos2d-console/
python2 download-bin.py

Thanks very a lot in your reply. I proceeded as you informed me.

However within the last instruction(python2 download-bin.py) following error occurred.

=======================================================
==> Making ready to obtain console binaries!
==> model file does not exist
==> Able to obtain 'v3-console-16.zip' from 'https://github.com/cocos2d/console-binary/archive/v3-console-16.zip'
Traceback (most up-to-date name final):
  File "download-bin.py", line 301, in <module>
    important()
  File "download-bin.py", line 296, in important
    installer.run("", opts.remove_downloaded, opts.force_update, opts.download_only)
  File "download-bin.py", line 241, in run
    self.download_zip_file()
  File "download-bin.py", line 203, in download_zip_file
    self.download_file()
  File "download-bin.py", line 91, in download_file
    u = urllib2.urlopen(self._url)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 154, in urlopen
    return opener.open(url, information, timeout)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 429, in open
    response = self._open(req, information)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 447, in _open
    '_open', req)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 407, in _call_chain
    consequence = func(*args)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 1241, in https_open
    context=self._context)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 1198, in do_open
    elevate URLError(err)
URLError: <urlopen error [SSL: CERTIFICATE_VERIFY_FAILED] certificates confirm failed (_ssl.c:727)>

I don’t know if that is completed correctly.

I’ve yet another query.

Can’t model 4.0 help two platforms? Does model 4.0 help Android?

I ponder why you don’t advocate 4.0 for Android.

In fact, v4 can help iOS and Android.
The rationale I advisable v3 is just because I’ve by no means used v4.
I can not advocate one thing I’m not utilizing.

I’m at present utilizing v3 and have a monitor report of updating the app on iOS and Android only a few days in the past.
The rationale I’m nonetheless utilizing v3 is easy.
I’ve not been in a position to migrate as a result of the third celebration libraries I exploit usually are not but appropriate with 4.0.

I share the most recent model of the v3 zip file created in my surroundings on Google Drive.
You need to use it for those who like.

Most likely finest to make use of v4, however as already talked about I’ve no expertise with v4 but.

Thanks very a lot in your reply.Thanks past phrases.

Can I ask you yet another query?

How do I replace the cocos2d-x engine of the my challenge?

The tactic I used is as follows.

I changed the cocos2d folder of my challenge with the folder you gave me.

After that, I cleaned and constructed the xcode.

Doing so resulted within the following error:

[‘Box2D/Box2D.h’ file not found]

What did I do incorrect?

I didn’t discover that error as a result of I don’t use Box2D.
The Box2D folder is situated at

cocos2d/exterior/Box2D/embody/Box2D/Box2D.h

Because the path to cocos2d/cocos is meant to be included within the embody search path
You could possibly embody it with a modification like this.

#embody "../exterior/Box2D/Box2D.h"

Or, modify the XCode configuration so as to add cocos2d/exterior to the embody search path.
That’s all of the concepts I’ve for now.

I don’t assume crash has a relation with updating your engine.
Drawback is probably going at your finish.

You’ll be able to entry the crash log from xcode->organiser->crashes-> choose model.
This might help you resolve the bug.

Thanks very a lot in your reply.

Thanks very a lot in your reply

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