Saturday, September 3, 2022
HomeGame DevelopmentI have to replace due to the app crash - C++

I have to replace due to the app crash – C++


Up to now, I launched a sport utilizing the cocos2d-x 3.8.1 model.

This app remains to be on the App Retailer.

However I see lots of critiques that the app abruptly ends whereas operating.

So I believe I have to replace the app, which model of Cocos2d-x ought to I replace? Is 3.17.2 good? Or is 4.0 higher?

And what’s the quickest option to replace the engine?


For iOS or Mac you must use cocos2d-x 4.0 and for android 3.17.2 is greatest

Thanks very a lot in your reply.

My sport must assist each iOS and Android.

Ought to I exploit model 3.17.2 then?
Can’t the three.17.2 model assist two platforms (ios, Android)?

sure, you should use 3.17.2 for each ios and android however it’s endorsed that you just use 4.0 for ios and three.17.2 for android.

Use of v3.17.2 just isn’t really useful as it is going to be rejected by the iOS evaluation course of.
It’s because it makes use of UIWebView internally.
It have to be modified to WKWebView.

The newest model of v3 accessible from github has this repair, so utilizing the newest model of v3 will assist each iOS and Android.

When you’ve got the git and python instructions prepared, you may get the newest model of v3.
You may be engaged on the command line.

As a preliminary step, run the next command

$ git config --global url."https://".insteadOf git://

You will want python 2.x.
The setting I examined is CentOS8, so the command identify is python2.

$ python2 -V
Python 2.7.18

Now all you must do is run the instructions so as.

git clone https://github.com/cocos2d/cocos2d-x.git
cd cocos2d-x/
git checkout v3
python2 download-deps.py
git submodule replace --init
cd instruments/cocos2d-console/
python2 download-bin.py

Thanks very a lot in your reply. I proceeded as you informed me.

However within the remaining instruction(python2 download-bin.py) following error occurred.

=======================================================
==> Getting ready to obtain console binaries!
==> model file would not exist
==> Able to obtain 'v3-console-16.zip' from 'https://github.com/cocos2d/console-binary/archive/v3-console-16.zip'
Traceback (most up-to-date name final):
  File "download-bin.py", line 301, in <module>
    fundamental()
  File "download-bin.py", line 296, in fundamental
    installer.run("", opts.remove_downloaded, opts.force_update, opts.download_only)
  File "download-bin.py", line 241, in run
    self.download_zip_file()
  File "download-bin.py", line 203, in download_zip_file
    self.download_file()
  File "download-bin.py", line 91, in download_file
    u = urllib2.urlopen(self._url)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 154, in urlopen
    return opener.open(url, knowledge, timeout)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 429, in open
    response = self._open(req, knowledge)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 447, in _open
    '_open', req)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 407, in _call_chain
    consequence = func(*args)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 1241, in https_open
    context=self._context)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 1198, in do_open
    increase URLError(err)
URLError: <urlopen error [SSL: CERTIFICATE_VERIFY_FAILED] certificates confirm failed (_ssl.c:727)>

I don’t know if that is achieved correctly.

I’ve another query.

Can’t model 4.0 assist two platforms? Does model 4.0 assist Android?

I’m wondering why you don’t advocate 4.0 for Android.

After all, v4 can assist iOS and Android.
The explanation I really useful v3 is just because I’ve by no means used v4.
I can not advocate one thing I’m not utilizing.

I’m at the moment utilizing v3 and have a monitor report of updating the app on iOS and Android only a few days in the past.
The explanation I’m nonetheless utilizing v3 is easy.
I’ve not been capable of migrate as a result of the third get together libraries I exploit aren’t but suitable with 4.0.

I share the newest model of the v3 zip file created in my setting on Google Drive.
You should utilize it should you like.

Most likely greatest to make use of v4, however as already talked about I’ve no expertise with v4 but.

Thanks very a lot in your reply.Thanks past phrases.

Can I ask you another query?

How do I replace the cocos2d-x engine of the my challenge?

The tactic I used is as follows.

I changed the cocos2d folder of my challenge with the folder you gave me.

After that, I cleaned and constructed the xcode.

Doing so resulted within the following error:

[‘Box2D/Box2D.h’ file not found]

What did I do improper?

I didn’t discover that error as a result of I don’t use Box2D.
The Box2D folder is positioned at

cocos2d/exterior/Box2D/embody/Box2D/Box2D.h

Because the path to cocos2d/cocos is meant to be included within the embody search path
You could possibly embody it with a modification like this.

#embody "../exterior/Box2D/Box2D.h"

Or, modify the XCode configuration so as to add cocos2d/exterior to the embody search path.
That’s all of the concepts I’ve for now.

I don’t suppose crash has a relation with updating your engine.
Downside is probably going at your finish.

You may entry the crash log from xcode->organiser->crashes-> choose model.
This may help you clear up the bug.

Thanks very a lot in your reply.

Thanks very a lot in your reply

RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

- Advertisment -
Google search engine

Most Popular

Recent Comments