We’ve HTC Vive wi-fi headset with base stations arrange in a room having Qualisys setup additionally for movement capturing. We have to create a scene inside Unity that may observe the marker information and observe it in VR utilizing SteamVR and Unity. However after I run the Unity program, the headset will not be detected due to the interference.
We considered monitoring the headset utilizing Qualisys as an alternative of Base Stations by including markers on the headset, however the issue with this method is that SteamVR requires that Base Station ought to detect the headset on a regular basis for the VR show to work, and we can’t use the bottom stations and Qualisys collectively. Was it doable earlier to decouple SteamVR and base stations in earlier variations of Vive?
We discovered this thread on the Vive discussion board that discusses the identical downside, however no answer has been discovered. We noticed thisvideo made in 2016 having movement capturing inside VR.
Can anybody counsel some concepts on remedy this downside, ideally not switching to a different VR headset? Additionally, please appropriate us if we’re fallacious in any method/assumption.