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How you can Create Wavy Shapes & Patterns in CSS | CSS-Tips


The wave might be one of the tough shapes to make in CSS. We at all times attempt to approximate it with properties like border-radius and plenty of magic numbers till we get one thing that feels kinda shut. And that’s earlier than we even get into wavy patterns, that are harder.

“SVG it!” you would possibly say, and you might be in all probability proper that it’s a greater approach to go. However we’ll see that CSS could make good waves and the code for it doesn’t must be all loopy. And guess what? I’ve a web-based generator to make it much more trivial!

For those who play with the generator, you possibly can see that the CSS it spits out is barely two gradients and a CSS masks property — simply these two issues and we will make any type of wave form or sample. To not point out that we will simply management the scale and the curvature of the waves whereas we’re at it.

A number of the values might appear to be “magic numbers” however there’s really logic behind them and we’ll dissect the code and uncover all of the secrets and techniques behind creating waves.

This text is a follow-up to a earlier one the place I constructed all types of various zig-zag, scoped, scalloped, and sure, wavy border borders. I extremely suggest checking that article because it makes use of the identical approach we’ll cowl right here, however in higher element.

The maths behind waves

Strictly talking, there isn’t one magic components behind wavy shapes. Any form with curves that go up and down may be referred to as a wave, so we’re not going to limit ourselves to advanced math. As a substitute, we’ll reproduce a wave utilizing the fundamentals of geometry.

Let’s begin with a easy instance utilizing two circle shapes:

Two gray circles.

We’ve got two circles with the identical radius subsequent to one another. Do you see that purple line? It covers the highest half of the primary circle and the underside half of the second. Now think about you are taking that line and repeat it.

A squiggly red line in the shape of waves.

We already see the wave. Now let’s fill the underside half (or the highest one) to get the next:

Red wave pattern.

Tada! We’ve got a wavy form, and one which we will management utilizing one variable for the circle radii. This is likely one of the best waves we will make and it’s the one I confirmed off in this earlier article

Let’s add a little bit of complexity by taking the primary illustration and transferring the circles a bit:

Two gray circles with two bisecting dashed lines indicating spacing.

We nonetheless have two circles with the identical radii however they’re not horizontally aligned. On this case, the purple line not covers half the world of every circle, however a smaller space as an alternative. This space is restricted by the dashed purple line. That line crosses the purpose the place each circles meet.

Now take that line and repeat it and also you get one other wave, a smoother one.

A red squiggly line.
A red wave pattern.

I feel you get the thought. By controlling the place and measurement of the circles, we will create any wave we wish. We are able to even create variables for them, which I’ll name P and S, respectively.

You have got in all probability observed that, within the on-line generator, we management the wave utilizing two inputs. They map to the above variables. S is the “Measurement of the wave” and P is the “curvature of the wave”.

I’m defining P as P = m*S the place m is the variable you alter when updating the curvature of the wave. This permits us to at all times have the identical curvature, even when we replace S.

m may be any worth between 0 and 2. 0 will give us the primary specific case the place each circles are aligned horizontally. 2 is a type of most worth. We are able to go greater, however after a number of checks I discovered that something above 2 produces unhealthy, flat shapes.

Let’s not neglect the radius of our circle! That can be outlined utilizing S and P like this:

R = sqrt(P² + S²)/2

When P is the same as 0, we may have R = S/2.

We’ve got every little thing to begin changing all of this into gradients in CSS!

Creating gradients

Our waves use circles, and when speaking about circles we discuss radial gradients. And since two circles outline our wave, we’ll logically be utilizing two radial gradients.

We are going to begin with the actual case the place P is the same as 0. Right here is the illustration of the primary gradient:

This gradient creates the primary curvature whereas filling in your complete backside space —the “water” of the wave so to talk.

.wave {
  --size: 50px;

  masks: radial-gradient(var(--size) at 50% 0%, #0000 99%, purple 101%) 
    50% var(--size)/calc(4 * var(--size)) 100% repeat-x;
}

The --size variable defines the radius and the scale of the radial gradient. If we evaluate it with the S variable, then it’s equal to S/2.

Now let’s add the second gradient:

The second gradient is nothing however a circle to finish our wave:

radial-gradient(var(--size) at 50% var(--size), blue 99%, #0000 101%) 
  calc(50% - 2*var(--size)) 0/calc(4 * var(--size)) 100%

For those who verify the earlier article you will notice that I’m merely repeating what I already did there.

I adopted each articles however the gradient configurations aren’t the identical.

That’s as a result of we will attain the identical consequence utilizing totally different gradient configurations. You’ll discover a slight distinction within the alignment if you happen to evaluate each configurations, however the trick is similar. This may be complicated in case you are unfamiliar with gradients, however don’t fear. With some follow, you get used to them and you’ll discover by your self that totally different syntax can result in the identical consequence.

Right here is the total code for our first wave:

.wave {
  --size: 50px;

  masks:
    radial-gradient(var(--size) at 50% var(--size),#000 99%, #0000 101%) 
      calc(50% - 2*var(--size)) 0/calc(4 * var(--size)) 100%,
    radial-gradient(var(--size) at 50% 0px, #0000 99%, #000 101%) 
      50% var(--size)/calc(4 * var(--size)) 100% repeat-x;
}

Now let’s take this code and alter it to the place we introduce a variable that makes this totally reusable for creating any wave we wish. As we noticed within the earlier part, the principle trick is to maneuver the circles so they’re no extra aligned so let’s replace the place of every one. We are going to transfer the primary one up and the second down.

Our code will appear to be this:

.wave {
  --size: 50px;
  --p: 25px;

  masks:
    radial-gradient(var(--size) at 50% calc(var(--size) + var(--p)), #000 99%, #0000 101%) 
      calc(50% - 2*var(--size)) 0/calc(4 * var(--size)) 100%,
    radial-gradient(var(--size) at 50% calc(-1*var(--p)), #0000 99%, #000 101%) 
      50% var(--size) / calc(4 * var(--size)) 100% repeat-x;
}

I’ve launched a brand new --p variable that’s used it to outline the middle place of every circle. The primary gradient is utilizing 50% calc(-1*var(--p)), so its heart strikes up whereas the second is utilizing calc(var(--size) + var(--p)) to maneuver it down.

A demo is price a thousand phrases:

The circles are neither aligned nor contact each other. We spaced them far aside with out altering their radii, so we misplaced our wave. However we will sort things up through the use of the identical math we used earlier to calculate the brand new radius. Do not forget that R = sqrt(P² + S²)/2. In our case, --size is the same as S/2; the identical for --p which can be equal to P/2 since we’re transferring each circles. So, the space between their heart factors is double the worth of --p for this:

R = sqrt(var(--size) * var(--size) + var(--p) * var(--p))

That offers us a results of 55.9px.

Our wave is again! Let’s plug that equation into our CSS:

.wave {
  --size: 50px;
  --p: 25px;
  --R: sqrt(var(--p) * var(--p) + var(--size)*var(--size));

  masks:
    radial-gradient(var(--R) at 50% calc(var(--size) + var(--p)), #000 99%, #0000 101%) 
      calc(50% - 2*var(--size)) 0 / calc(4 * var(--size)) 100%,
    radial-gradient(var(--R) at 50% calc(-1*var(--p)), #0000 99%, #000 101%) 
      50% var(--size)/calc(4 * var(--size)) 100% repeat-x;
}

That is legitimate CSS code. sqrt() is a part of the specification, however on the time I’m penning this, there isn’t a browser help for it. Meaning we want a sprinkle of JavaScript or Sass to calculate that worth till we get broader sqrt() help.

That is fairly darn cool: all it takes is 2 gradients to get a cool wave that you would be able to apply to any component utilizing the masks property. No extra trial and error — all you want is to replace two variables and also you’re good to go!

Reversing the wave

What if we wish the waves going the opposite course, the place we’re filling within the “sky” as an alternative of the “water”. Consider it or not, all we’ve to do is to replace two values:

.wave {
  --size: 50px;
  --p: 25px;
  --R: sqrt(var(--p) * var(--p) + var(--size) * var(--size));

  masks:
    radial-gradient(var(--R) at 50% calc(100% - (var(--size) + var(--p))), #000 99%, #0000 101%)
      calc(50% - 2 * var(--size)) 0/calc(4 * var(--size)) 100%,
    radial-gradient(var(--R) at 50% calc(100% + var(--p)), #0000 99%, #000 101%) 
      50% calc(100% - var(--size)) / calc(4 * var(--size)) 100% repeat-x;
}

All I did there may be add an offset equal to 100%, highlighted above. Right here’s the consequence:

We are able to think about a extra pleasant syntax utilizing key phrase values to make it even simpler:

.wave {
  --size: 50px;
  --p: 25px;
  --R: sqrt(var(--p)*var(--p) + var(--size) * var(--size));

  masks:
    radial-gradient(var(--R) at left 50% backside calc(var(--size) + var(--p)), #000 99%, #0000 101%) 
      calc(50% - 2 * var(--size)) 0/calc(4 * var(--size)) 100%,
    radial-gradient(var(--R) at left 50% backside calc(-1 * var(--p)), #0000 99%, #000 101%) 
      left 50% backside var(--size) / calc(4 * var(--size)) 100% repeat-x;
}

We’re utilizing the left and backside key phrases to specify the perimeters and the offset. By default, the browser defaults to left and prime — that’s why we use 100% to maneuver the component to the underside. In actuality, we’re transferring it from the prime by 100%, so it’s actually the identical as saying backside. A lot simpler to learn than math!

With this up to date syntax, all we’ve to do is to swap backside for prime — or vice versa — to vary the course of the wave.

And if you wish to get each prime and backside waves, we mix all of the gradients in a single declaration:

.wave {
  --size: 50px;
  --p: 25px;
  --R: sqrt(var(--p)*var(--p) + var(--size)*var(--size));

  masks:
    /* Gradient 1 */
    radial-gradient(var(--R) at left 50% backside calc(var(--size) + var(--p)), #000 99%, #0000 101%) 
      left calc(50% - 2*var(--size)) backside 0 / calc(4 * var(--size)) 51% repeat-x,
    /* Gradient 2 */
    radial-gradient(var(--R) at left 50% backside calc(-1 * var(--p)), #0000 99%, #000 101%) 
      left 50% backside var(--size) / calc(4 * var(--size)) calc(51% - var(--size)) repeat-x,
    /* Gradient 3 */
    radial-gradient(var(--R) at left 50% prime calc(var(--size) + var(--p)), #000 99%, #0000 101%) 
      left calc(50% - 2 * var(--size)) prime 0 / calc(4 * var(--size)) 51% repeat-x,
    /* Gradient 4 */
    radial-gradient(var(--R) at left 50% prime calc(-1 * var(--p)), #0000 99%, #000 101%) 
      left 50% prime var(--size) / calc(4 * var(--size)) calc(51% - var(--size)) repeat-x;
}

For those who verify the code, you will notice that along with combining all of the gradients, I’ve additionally lowered their peak from 100% to 51% in order that they each cowl half of the component. Sure, 51%. We’d like that little further % for a small overlap that keep away from gaps.

What in regards to the left and proper sides?

It’s your homework! Take what we did with the highest and backside sides and attempt to replace the values to get the correct and left values. Don’t fear, it’s simple and the one factor you might want to do is to swap values.

When you have bother, you possibly can at all times use the net generator to verify the code and visualize the consequence.

Wavy traces

Earlier, we made our first wave utilizing a purple line then stuffed the underside portion of the component. How about that wavy line? That’s a wave too! Even higher is that if we will management its thickness with a variable so we will reuse it. Let’s do it!

We’re not going to begin from scratch however quite take the earlier code and replace it. The very first thing to do is to replace the colour stops of the gradients. Each gradients begin from a clear colour to an opaque one, or vice versa. To simulate a line or border, we have to begin from clear, go to opaque, then again to clear once more:

#0000 calc(99% - var(--b)), #000 calc(101% - var(--b)) 99%, #0000 101%

I feel you already guessed that the --b variable is what we’re utilizing to manage the road thickness. Let’s apply this to our gradients:

Yeah, the result’s removed from a wavy line. However trying intently, we will see that one gradient is accurately creating the underside curvature. So, all we actually have to do is rectify the second gradient. As a substitute of preserving a full circle, let’s make partial one like the opposite gradient.

Nonetheless far, however we’ve each curvatures we want! For those who verify the code, you will notice that we’ve two an identical gradients. The one distinction is their positioning:

.wave {
  --size: 50px;
  --b: 10px;
  --p: 25px;
  --R: sqrt(var(--p)*var(--p) + var(--size)*var(--size));

  --_g: #0000 calc(99% - var(--b)), #000 calc(101% - var(--b)) 99%, #0000 101%;
  masks:
    radial-gradient(var(--R) at left 50% backside calc(-1*var(--p)), var(--_g)) 
      calc(50% - 2*var(--size)) 0/calc(4*var(--size)) 100%,
    radial-gradient(var(--R) at left 50% prime    calc(-1*var(--p)), var(--_g)) 
      50% var(--size)/calc(4*var(--size)) 100%;
}

Now we have to alter the scale and place for the ultimate form. We not want the gradient to be full-height, so we will change 100% with this:

/* Measurement plus thickness */
calc(var(--size) + var(--b))

There isn’t a mathematical logic behind this worth. It solely must be sufficiently big for the curvature. We are going to see its impact on the sample in only a bit. Within the meantime, let’s additionally replace the place to vertically heart the gradients:

.wave {
  --size: 50px;
  --b: 10px;
  --p: 25px;
  --R: sqrt(var(--p)*var(--p) + var(--size)*var(--size));

  --_g: #0000 calc(99% - var(--b)), #000 calc(101% - var(--b)) 99%, #0000 101%;  
  masks:
    radial-gradient(var(--R) at left 50% backside calc(-1*var(--p)), var(--_g)) 
      calc(50% - 2*var(--size)) 50%/calc(4 * var(--size)) calc(var(--size) + var(--b)) no-repeat,
    radial-gradient(var(--R) at left 50% prime calc(-1 * var(--p)), var(--_g)) 50%
      50%/calc(4 * var(--size)) calc(var(--size) + var(--b)) no-repeat;
}

Nonetheless not fairly there:

One gradient wants to maneuver a bit down and the opposite a bit up. Each want to maneuver by half of their peak.

We’re nearly there! We’d like a small repair for the radius to have an ideal overlap. Each traces have to offset by half the border (--b) thickness:

We acquired it! An ideal wavy line that we will simply alter by controlling a number of variables:

.wave {
  --size: 50px;
  --b: 10px;
  --p: 25px;
  --R: calc(sqrt(var(--p) * var(--p) + var(--size) * var(--size)) + var(--b) / 2);

  --_g: #0000 calc(99% - var(--b)), #000 calc(101% - var(--b)) 99%, #0000 101%;
  masks:
    radial-gradient(var(--R) at left 50% backside calc(-1 * var(--p)), var(--_g)) 
     calc(50% - 2*var(--size)) calc(50% - var(--size)/2 - var(--b)/2) / calc(4 * var(--size)) calc(var(--size) + var(--b)) repeat-x,
    radial-gradient(var(--R) at left 50% prime calc(-1*var(--p)),var(--_g)) 
     50%  calc(50% + var(--size)/2 + var(--b)/2) / calc(4 * var(--size)) calc(var(--size) + var(--b)) repeat-x;
}

I do know that the logic takes a bit to know. That’s effective and as I stated, making a wavy form in CSS isn’t simple, to not point out the difficult math behind it. That’s why the on-line generator is a lifesaver — you possibly can simply get the ultimate code even if you happen to don’t totally perceive the logic behind it.

Wavy patterns

We are able to make a sample from the wavy line we simply created!

Oh no, the code of the sample will likely be much more obscure!

Under no circumstances! We have already got the code. All we have to do is to take away repeat-x from what we have already got, and tada. 🎉

A pleasant wavy sample. Bear in mind the equation I stated we’d revisit?

/* Measurement plus thickness */
calc(var(--size) + var(--b))

Effectively, that is what controls the space between the traces within the sample. We are able to make a variable out of it, however there’s no want for extra complexity. I’m not even utilizing a variable for that within the generator. Possibly I’ll change that later.

Right here is similar sample getting into a distinct course:

I’m offering you with the code in that demo, however I’d so that you can dissect it and perceive what modifications I made to make that occur.

Simplifying the code

In all of the earlier demos, we at all times outline the --size and --p independently. However do you recall how I discussed earlier that the net generator evaluates P as equal to m*S, the place m controls the curvature of the wave? By defining a hard and fast multiplier, we will work with one specific wave and the code can develop into simpler. That is what we’ll want most often: a selected wavy form and a variable to manage its measurement.

Let’s replace our code and introduce the m variable:

.wave {
  --size: 50px;
  --R: calc(var(--size) * sqrt(var(--m) * var(--m) + 1));

  masks:
    radial-gradient(var(--R) at 50% calc(var(--size) * (1 + var(--m))), #000 99%, #0000 101%) 
      calc(50% - 2*var(--size)) 0/calc(4 * var(--size)) 100%,
    radial-gradient(var(--R) at 50% calc(-1 * var(--size) * var(--m)), #0000 99%, #000 101%) 
      50% var(--size) / calc(4 * var(--size)) 100% repeat-x;
  }

As you possibly can see, we not want the --p variable. I changed it with var(--m)*var(--size), and optimized among the math accordingly. Now, If we need to work with a selected wavy form, we will omit the --m variable and change it with a hard and fast worth. Let’s strive .8 for instance.

--size: 50px;
--R: calc(var(--size) * 1.28);

masks:
  radial-gradient(var(--R) at 50% calc(1.8 * var(--size)), #000 99%, #0000 101%) 
    calc(50% - 2*var(--size)) 0/calc(4 * var(--size)) 100%,
  radial-gradient(var(--R) at 50% calc(-.8 * var(--size)), #0000 99%, #000 101%) 
    50% var(--size) / calc(4 * var(--size)) 100% repeat-x;

See how the code is simpler now? Just one variable to manage your wave, plus you no extra have to depend on sqrt() which has no browser help!

You may apply the identical logic to all of the demos we noticed even for the wavy traces and the sample. I began with an in depth mathmatical rationalization and gave the generic code, however you might end up needing simpler code in an actual use case. That is what I’m doing on a regular basis. I hardly ever use the generic code, however I at all times think about a simplified model particularly that, in many of the instances, I’m utilizing some identified values that don’t have to be saved as variables. (Spoiler alert: I will likely be sharing a number of examples on the finish!)

Limitations to this method

Mathematically, the code we made ought to give us good wavy shapes and patterns, however in actuality, we’ll face some unusual outcomes. So, sure, this technique has its limitations. For instance, the net generator is able to producing poor outcomes, particularly with wavy traces. A part of the difficulty is because of a selected mixture of values the place the consequence will get scrambled, like utilizing a giant worth for the border thickness in comparison with the scale:

For the opposite instances, it’s the difficulty associated to some rounding that can leads to misalignment and gaps between the waves:

That stated, I nonetheless suppose the tactic we lined stays one as a result of it produces easy waves most often, and we will simply keep away from the unhealthy outcomes by taking part in with totally different values till we get it good.

Wrapping up

I hope that after this text, you’ll no extra to fumble round with trial and error to construct a wavy form or sample. As well as to the net generator, you’ve got all the maths secrets and techniques behind creating any type of wave you need!

The article ends right here however now you’ve got a strong software to create fancy designs that use wavy shapes. Right here’s inspiration to get you began…

What about you? Use my on-line generator (or write the code manually if you happen to already discovered all the maths by coronary heart) and present me your creations! Let’s have assortment within the remark part.

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