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How can I cut back the scale of “libcocos.so” file on android platform? – Cocos Creator


Hello guys?

I’m attempting to google immediate sport this time. So I’m attempting to cut back the scale of the sport as a lot as doable.

The image beneath is an evaluation of our sport apk file. As you’ll be able to see, the libcocos.so file is consuming up 15 megabytes.

Our undertaking settings are like this, is there any option to cut back the capability of this?


Do you employ any of those checkboxes in your tasks? Similar to the 3d particle system, you’ll be able to take away the checked and construct to verify that the performance is working, these assist to cut back the bundle dimension.

Oh, our sport is a 2D sport, however the particles are utilizing 3D particles. There are a lot of options that 3D can use way more than 2D. All of the checked options are in use, however is it want 15MB of capability to make use of this degree of performance?

I did the identical possibility as you, solely 12.6M, I used creator3.5.2.

I see. As you recognize, the Google Instantaneous Recreation dimension restrict is 15 megabytes.
If I take advantage of all of the options, it might be nearly unimaginable to launch an immediate sport, proper?

You may attempt placing the sources on a distant server, and pack the launched model of the apk will cut back it.

Okay, I get it. I’ll check out the distant bundle. Thanks for the reply!

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