Hello guys?
I’m attempting to google instantaneous recreation this time. So I’m attempting to cut back the scale of the sport as a lot as potential.
The image under is an evaluation of our recreation apk file. As you possibly can see, the libcocos.so file is consuming up 15 megabytes.
Our mission settings are like this, is there any solution to cut back the capability of this?
Do you utilize any of those checkboxes in your tasks? Similar to the 3d particle system, you possibly can take away the checked and construct to substantiate that the performance is working, these assist to cut back the bundle measurement.
Oh, our recreation is a 2D recreation, however the particles are utilizing 3D particles. There are lots of options that 3D can use way more than 2D. All of the checked options are in use, however is it want 15MB of capability to make use of this stage of performance?
I did the identical choice as you, solely 12.6M, I used creator3.5.2.
I see. As , the Google Immediate Recreation measurement restrict is 15 megabytes.
If I exploit all of the options, it might be virtually inconceivable to launch an instantaneous recreation, proper?
You may strive placing the sources on a distant server, and pack the launched model of the apk will cut back it.