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How can I cut back the dimensions of “libcocos.so” file on android platform? – Cocos Creator


Hello guys?

I’m making an attempt to google immediate sport this time. So I’m making an attempt to scale back the dimensions of the sport as a lot as potential.

The image beneath is an evaluation of our sport apk file. As you’ll be able to see, the libcocos.so file is consuming up 15 megabytes.

Our mission settings are like this, is there any solution to cut back the capability of this?


Do you utilize any of those checkboxes in your initiatives? Identical to the 3d particle system, you’ll be able to take away the checked and construct to substantiate that the performance is working, these assist to scale back the bundle dimension.

Oh, our sport is a 2D sport, however the particles are utilizing 3D particles. There are a lot of options that 3D can use far more than 2D. All of the checked options are in use, however is it want 15MB of capability to make use of this degree of performance?

I did the identical possibility as you, solely 12.6M, I used creator3.5.2.

I see. As you already know, the Google On the spot Sport dimension restrict is 15 megabytes.
If I take advantage of all of the options, it will be virtually unimaginable to launch an immediate sport, proper?

You may strive placing the sources on a distant server, and pack the launched model of the apk will cut back it.

Okay, I get it. I’ll check out the distant bundle. Thanks for the reply!

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