Have a look please on the HeightMap ClipMaps implementation.
It lets you create LandScape stage straight into the Blender 2.8 (or later) and cargo it to the cocos2d or adxe engine from the c3b file.
There could be discovered an instance with created HeightMap, one home (it’s confirmed methods to place sport objects within the Blender editor, and cargo them within the sport) and participant.
HeightMap assist’s the followinf options:
- Infinity land;
- NormalMap;
- Multilayers (as much as 4 diffuse textures and regular map textures on layer);
- Texture LOD’s (Every HeightMap LOD renderes the textures with its personal measurement. There’s mechanic to clean passing from LOD to LOD for textures.)
- Any variety of LOD’s;
- Exists base grass implementation;
- All loaded datas about heights might be saved to the HeightChunks to save lots of reminiscence;
- You possibly can load any variety of ‘c3b’ recordsdata with the Land illustration. It’s all have an effect on’s solely working reminiscence. The variety of rendered verticies is said solely from the LOD’s measurement and LOD’s rely.
- Property file to regulate HeigthMap (res/hm/prop);
- Distant Fog.
- Get peak of the land in keeping with the (X, Z) world coords;
- Contact Ray forged of the primary LOD;
(Threre is a few situation with high quality)
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Replace: LOD’s change one another virtually invisible.
Look ‘smooth_lod_passing’ department.
Replace: Added shadow assist for the objects on the HeightMap.
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Replace: Added self-shadowing for the HeightMap;
(It’s worthwhile to create your customise shader, which is able to take depth textures in your personal objects to do them shadowed).
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Added trivial ‘depth of discipline’ submit processing implementation as instance methods to use render to texture adxe/cocos oportunity for comparable duties in 3d scene: