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graphics – A query about LOD and CPU utilization


Video games like Elven Ring implement LOD(Stage Of element), in order that the sport can render a whole lot of terrain.

And there’s even a Minecraft mod for this.

These strategies are genius, However I need to know: How does It maintain a lot of the map within the CPU?

Even when It could possibly render all of it at 60 fps, It will want a lot RAM to run efficently. How can this be pulled off with out want 96 gigs of RAM?

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