I’m working a preview of an internet construct, and the 3D mannequin is lacking. The 3D asset seems accurately within the editor, AND play mode. However not within the construct.
Cocos 3.6.1
Are you able to present the comparability between internet construct and below editor?
I can’t share the precise content material sadly. However in play mode, the mannequin is there. In construct, there’s nothing there. I see different 3D objects within the scene, which can be .fbx format. However the GLB is simply completely absent as if it didn’t load.
Then you may print it to see if the mannequin is loaded.
Ahh sure, it’s throwing a 3701 error: Didn’t load prefab asset for node ‘%s’
I’m unsure what may be stopping it from loading. I’m going to do some checks with less complicated GLB recordsdata proper now.
EDIT: A easy dice mesh in a .GLB does certainly load accurately in the identical scene when constructed. So there should be one thing in regards to the complexity of the unique file?
Sure, you may consult with this text to examine the mannequin once more:
https://docs.cocos.com/creator/guide/en/asset/mannequin/glTF.html