Wednesday, October 19, 2022
HomeGame DevelopmentGLTF 3D scene asset not exhibiting in construct - Cocos Creator

GLTF 3D scene asset not exhibiting in construct – Cocos Creator


I’m operating a preview of an online construct, and the 3D mannequin is lacking. The 3D asset seems appropriately within the editor, AND play mode. However not within the construct.

Cocos 3.6.1


Are you able to present the comparability between internet construct and beneath editor?

I can’t share the particular content material sadly. However in play mode, the mannequin is there. In construct, there’s nothing there. I see different 3D objects within the scene, which might be .fbx format. However the GLB is simply completely absent as if it didn’t load.

Then you may print it to see if the mannequin is loaded.

Ahh sure, it’s throwing a 3701 error: Did not load prefab asset for node ‘%s’

I’m unsure what may be stopping it from loading. I’m going to do some checks with easier GLB recordsdata proper now.

EDIT: A easy dice mesh in a .GLB does certainly load appropriately in the identical scene when constructed. So there have to be one thing concerning the complexity of the unique file?

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