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Hello I am testing out a VR app created in unity 2020 LTR and I am presently hitting 71fps.. Render doc exhibits atleast 6ms.. being taken up by the givalidate body buffer name, occurring twice..
What is that this?.. and the way do I pace issues up.. Already completed all of the optimisations, all I’ve within the scene is 1 piece of geometry, and a skymap..
Any assistance is appreciated..
Screenshot is right here: https://drive.google.com/file/d/1SwmQFCIKhJlvToJct9fMbJC3OUt7Syz-/view?usp=sharing
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