Good day Cocos Group,
i rly hope you may assist me out, trigger it makes my mind crumble.
I’m utilizing the cocos creator model 2.4.10.
I’ve a Drawback on excessive refreshrate telephones.
On some it really works, on some not.
I can’t set the framerate neither the FIXED_TIME_STEP from PhysicsManger.
Right here is how i attempted it:
cc.recreation.setFrameRate(60);
let physics_manager = cc.director.getPhysicsManager()
physics_manager.FIXED_TIME_STEP = 1/60;
On excessive frames it applies gravity, drive and so on… totally different than on 60 fps.
The bounce for instance is extraordinarily low powered on excessive frames.
right here is how i apply the drive for bounce:
this.Rigid_Body = this.node.getComponent(cc.RigidBody);
this.Rigid_Body.applyForceToCenter( cc.v2(0,70000) , true);
However not solely the bounce, the stroll drive will get utilized totally different too even after I use a scheduler as a substitute of the Replace Methodology.
The telephones override it nevertheless it’s configured.
On the Oneplus7tpro(additionally a 90hz Telephone) it really works simply nice.
Now I switched to a Samsung Fold 4 and there it overrides it to 120hz and on another telephones too.
I don’t know on tips on how to implement a variable refresh fee to the Physics Engine trigger so far as i do know its replace is certain to the Machine’s Body fee.
Is there any answer to this, or one other solution to make the Physics replace to a set interval?
I’m additionally open to different approaches.I simply wanna get this mounted…
Thanks upfront!
Patrick