Hello,
We’re utilizing Cocos creator model 3.5.2. We observed that on units with totally different FPS the physics behaved very in another way. The best instance is Distance Joint . On a 144hz machine we’d see a special motion, whereas on 30fps we’d have half motion.
This concern similar to beneath submit.
@ zzf520 Is that this concern mounted?
Hey I’m utilizing Cocos creator 3.4.2 am dealing with the identical concern.
Even
rigidbody.linearVelocity isn’t behaving as per mounted timestamp.
on decrease fps it’s shifting slowly. on increased fps it’s shifting rapidly.
Howdy, we additionally confronted it,
does it mounted? @zzf520
Have you ever discovered an answer?