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[Fmod Audio] Need assistance to createSound from Binary(Encrypted Knowledge) – C++


Hello everybody!
I want load audio information from Binary[Encrypted Data] to guard Sport’s Assets

1, I efficiently used createSound( filePath ) with fmodL.dll and different information setup oke.

    auto r = system->createSound(soundPath.c_str(), FMOD_DEFAULT, 0, &sound);

2, However, when createSound from Binary FAIL

Knowledge knowledge = FileUtils::getInstance()->getDataFromFile(soundPath);
FMOD_CREATESOUNDEXINFO exinfo;
exinfo.cbsize = 144;                       // different values make crash run-time
exinfo.size = knowledge.getSize();

auto r = system->createSound((char*)knowledge.getBytes(), FMOD_OPENMEMORY, &exinfo, &sound);

I met error : fmodL.pdb is just not loading when runtime.My codes is unhealthy or lack of setup information (dll, lib)?

Please assist me. If this doesn’t an answer, Ought to I again to make use of AudioEngine?


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