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fashions – Unreal 5 and Maya 2020 not matching scale regardless of each defaulting to centimeters


Successfully 100 models in Maya set in centimeters = 1 unit in Unreal Engine set to centimeters

I have been in a college venture final yr and am about to embark on one other on UE5, and I would like to seek out out if anybody has actually solved this (or have resigned to internalising the size disparity and dealing 100x in maya)

  • Maya Model: 2020.4
  • Unreal Engine Model(s): 4.27, 5.0.3
    • each maya and UE default to centimeters and each are reviewed to be at such, as at time of writing.
  • FBX variations examined: 2018, 2020

Methodology of testing:

  • create unit dice in UE
  • export FBX
  • import to maya
  • create pCube of size 1
  • evaluate cubes and realise the UE dice is 100x greater than the maya pCube
  • reverse comparability (export unit pCube from maya to UE through FBX, obtain tiny dice)

Lengthy-running downside with bandaid visible “workarounds” been instructed, like adjusting the grid in maya to imitate the grid in UE.

https://data.autodesk.com/assist/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/MayaLT-DataExchange/recordsdata/GUID-DAB74E5F-58D2-49E7-B919-BED413F44FDE-htm.html

https://www.reddit.com/r/Maya/feedback/a0hvrw/how_to_match_the_scale_and_grid_of_maya_to_unreal/

https://www.worldofleveldesign.com/classes/ue4/ue4-set-up-maya-grid-to-match-unreal-engine4.php

Sorry if I’ve gotten to the fallacious part of the Stack website, I am undecided which is inflicting this disparity right here. Secure various recommendations can be appreciated (like altering models within the UE venture with out messing up physics), though we’re actually early on proper now and might shortly do edits earlier than the venture begins getting huge.

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