Hello cocos2d-x! Anybody seen this concern for M1 construct creating a brand new mission? Any assist please
M1 shouldn’t be supported by Cocos2dx, run by Rosetta2 then it can work or compile all libs for M1 manually or swap to Creator as i did.
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@smitpatel88 did you transformed all of your outdated initiatives into cocos creator? Did you allow cocos2dx?? in case you have executed then how is it potential and the way a lot time did you are taking for this.
No, from new initiatives switched to Creator.
We can not convert 2dx mission to Creator except you write it from scratch.
okay @smitpatel88 thanks on your reply. it means your outdated mission nonetheless persevering with in cocos2dx. i felt good somebody nonetheless utilizing cocos2dx similar as us.
Extra data right here:
Additionally, you might be able to convert to utilizing ADXE into the long run with little effort (relying on what characteristic set you employ)?
Hey guys thanks for all of the suggestions. I obtained 3.17.2 working for M1 by doing the next. Sure, it’s utilizing Rosetta and work actually superior.
Please consult with this thread for extra fixes Cannot run cocos2d-x on M1 Chip – #37 by pinky2012
I used to be not conscious of that fork. Appears attention-grabbing certainly. Thanks!