Wednesday, August 24, 2022
HomeGame DevelopmentEasy methods to (roughly) construction a journey recreation in Godot

Easy methods to (roughly) construction a journey recreation in Godot


I constructed a C++ engine for a Shadowgate-like recreation (https://www.youtube.com/watch?v=SfOIJQAa9Aw), however am keen on attempting to construct one thing like this in Godot.

I am simply began in Godot usig C#, and am questioning what can be one of the simplest ways to mannequin my scenes/nodes.

The primary gameplay loop is roughly:

  • enter room (typically preceded by cutscene animation or intro textual content)
  • click on on totally different spots, get dialogue suggestions or different interactions
  • use key or open door and journey to subsequent space

Now, would each room be it is personal scene, with each clickable merchandise/display screen area a childnode? Or is the principle gameplay loop only one scene, that switches it is primary viewport graphic and reads the objects from some exterior useful resource?

Additionally, ought to I do the scripting in a excessive degree node, accessing childnodes from there..or ought to every merchandise within the scene use it is personal script?

Hope somebody can level me in the appropriate course!

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