Hiya,
I search within the discussion board this subject and acquired this
https://focus on.cocos2d-x.org/t/box2d-debug-draw-with-coco2d/38254/2
Within the physics engine it is extremely straightforward. You simply do one thing like:
PhysicsWorld* physicsWorld = scene->getPhysicsWorld();
physicsWorld->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL);
Isn’t that attainable in a Non bodily world with out going right into a “convoluted” answer as within the above?
I’m positive it should be fairly straightforward, however I don’t see any data about it. Older posts mentioned to make use of this
#outline CC_SPRITE_DEBUG_DRAW 1
However it’s not working for me. Any options?
thanks