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I am on the way in which so as to add HiZ to my SSR protocol as defined right here (https://sakibsaikia.github.io/graphics/2016/12/26/Display-Area-Reflection-in-Killing-Ground-2.html#fn:fn2)
I want to use generatemip however cannot discover how one can choose sampled pixels primarily based on a min worth comparability. Is that this posible with generatemip?
Should this be achieved by shader solely? If that’s the case I may have to pick the earlier mip stage as useful resource and the subsequent one as render goal. Is that this possible? What’s the common technique for this goal?
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