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I a earlier put up (Scaling and offset issues with display screen area reflexion in DX11) I used to be fnally capable of produce SSR with a number of strategies (ray marching/McGuire/Mirror like). These strategies have all their very own limits producing some articfacts like “holes” for overlapping object not in the identical z and never shut enougth or different issues.

Can somebody assist me in some methods to resolve these varied artifacts proven within the reply image on this earlier put up. Did somebody is aware of if these holes in McGuire code will be dealt with? I’m considering of one thing like these algorithms had been you may take away somebody in a photograph and substitute it by the encircling scene.

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