Hello, I’ve concern about shader in android platform. When I attempt to construct @iwae’s challenge to android, the water caustic impact get pixelated time beyond regulation, simply after 5 min the impact get pixelated like that within the photos. Within the begining I assumed the issue perhaps brought on by cc_time.x overflowed. However 5 min is just too brief for the variable to overflowed. How can I repair this?
I’m utilizing Cocos creator 3.5.1
The refer challenge: Options for 2D Reflection with out double drawcalls
Hello all, I’ve created this concern on github about this downside. Can any individual take a look at it?
Difficulty: [Android] cc_time just isn’t calculated appropriately in Android · Difficulty #12940 · cocos/cocos-engine · GitHub