Hiya, I’m a Korean developer.
I created a plug-in that makes use of construct extensions to erase information when constructing a challenge after which restore them to their authentic state after the construct is full.
My drawback is, my plug-in works completely, but when the construct fails, I gained’t return the information I deleted.
Shopping the doc doesn’t present a method to deal with the construct failure.
What ought to I do?
my cocos creator model is 3.6.1
i can’t discovered onError callback
cocos-build-template.zip (219.4 KB)
I created the plugin instantly by way of right here instantly
yeah i do know, however, I clicked this button to create a plug-in, however there’s nonetheless no onError within the BuildHook namespace
Are you able to share a part of the code to see the place issues are tousled?
Hooks.ts
import * as fs from 'fs';
let information: { [path: string]: { contents: string; meta: string } } = {};
async perform take away(path: string): Promise<{ contents: string; meta: string }> {
let full_path = path.exchange('db://', Editor.Undertaking.path + "https://focus on.cocos2d-x.org/");
let str = fs.readFileSync(full_path, { encoding: 'utf8' });
let str_meta = fs.readFileSync(full_path + '.meta', { encoding: 'utf8' });
console.log(`take away the ${path}`);
await Editor.Message.request('asset-db', 'delete-asset', path);
return { contents: str, meta: str_meta };
}
async perform create(path: string, information: { contents: string; meta: string }) {
console.log(`create the ${path}`);
let full_path = path.exchange('db://', Editor.Undertaking.path + "https://focus on.cocos2d-x.org/");
await Editor.Message.request('asset-db', 'create-asset', path, information.contents);
fs.writeFileSync(full_path + '.meta', information.meta);
}
export async perform onBeforeBuild(choices) {
information = {};
let pack = choices['packages'] || {};
let module = pack['build-ignore-files'] || {};
let record = (module['ignoreList'] || '').break up(';');
for (let path of record) {
let exist_search_path = path.exchange('db://', Editor.Undertaking.path + "https://focus on.cocos2d-x.org/");
let is_exist = path !== '' && fs.existsSync(exist_search_path);
console.log(path + ' is exist : ' + is_exist.toString());
if (!is_exist) {
proceed;
}
let contents = await take away(path);
information[path] = contents;
}
}
export async perform onAfterBuildAssets(choices) {
for (let path in information) {
await create(path, information[path]);
}
}
export perform load() {
console.log('build-ignore-files load');
}
export perform unload() {
console.log('build-ignore-files unload');
}
that is full hooks code
You may verify if the content material of the template file underneath the engine path is appropriate first
Oops… Im so sorry…
I believed I used to be utilizing model 3.6.1 till now, however the model I’m utilizing was model 3.5.0
I upgraded the challenge to model 3.6.0 and there’s an onError in BuildHook.
I solved my drawback utilizing this. Thanks a lot