Howdy, I’m a Korean developer.
I created a plug-in that makes use of construct extensions to erase information when constructing a venture after which restore them to their unique state after the construct is full.
My downside is, my plug-in works completely, but when the construct fails, I received’t return the information I deleted.
Looking the doc doesn’t present a method to deal with the construct failure.
What ought to I do?
my cocos creator model is 3.6.1
i can’t discovered onError callback
cocos-build-template.zip (219.4 KB)
I created the plugin immediately via right here immediately
yeah i do know, however, I clicked this button to create a plug-in, however there’s nonetheless no onError within the BuildHook namespace
Are you able to share a part of the code to see the place issues are tousled?
Hooks.ts
import * as fs from 'fs';
let knowledge: { [path: string]: { contents: string; meta: string } } = {};
async operate take away(path: string): Promise<{ contents: string; meta: string }> {
let full_path = path.change('db://', Editor.Mission.path + "https://talk about.cocos2d-x.org/");
let str = fs.readFileSync(full_path, { encoding: 'utf8' });
let str_meta = fs.readFileSync(full_path + '.meta', { encoding: 'utf8' });
console.log(`take away the ${path}`);
await Editor.Message.request('asset-db', 'delete-asset', path);
return { contents: str, meta: str_meta };
}
async operate create(path: string, knowledge: { contents: string; meta: string }) {
console.log(`create the ${path}`);
let full_path = path.change('db://', Editor.Mission.path + "https://talk about.cocos2d-x.org/");
await Editor.Message.request('asset-db', 'create-asset', path, knowledge.contents);
fs.writeFileSync(full_path + '.meta', knowledge.meta);
}
export async operate onBeforeBuild(choices) {
knowledge = {};
let pack = choices['packages'] || {};
let module = pack['build-ignore-files'] || {};
let record = (module['ignoreList'] || '').break up(';');
for (let path of record) {
let exist_search_path = path.change('db://', Editor.Mission.path + "https://talk about.cocos2d-x.org/");
let is_exist = path !== '' && fs.existsSync(exist_search_path);
console.log(path + ' is exist : ' + is_exist.toString());
if (!is_exist) {
proceed;
}
let contents = await take away(path);
knowledge[path] = contents;
}
}
export async operate onAfterBuildAssets(choices) {
for (let path in knowledge) {
await create(path, knowledge[path]);
}
}
export operate load() {
console.log('build-ignore-files load');
}
export operate unload() {
console.log('build-ignore-files unload');
}
that is full hooks code