Embark on an exhilarating gaming journey with the proper pairing: Godot, the versatile and user-friendly open-source sport engine, and the Steam Deck, an thrilling handheld gaming system by Valve. This dynamic duo opens up a world of potentialities, empowering sport builders and lovers alike to unleash their creativity and expertise gaming on the transfer like by no means earlier than!
On this tutorial, I’ll information you thru the method of getting ready a Godot venture particularly for the Steam Deck, sharing priceless ideas alongside the best way. The Steam Deck, developed by Valve, is a handheld gaming system that primarily capabilities as a transportable PC, enabling you to get pleasure from your Steam library whereas on the transfer. With handheld gaming gadgets gaining immense reputation, growing for the Steam Deck can open doorways to thrilling alternatives. Godot, an open-source sport engine, is gaining recognition for its user-friendly interface and highly effective options. This makes it a really perfect selection for creating each 2D and 3D video games.
Getting Began
You may obtain the supplies for this tutorials through the Obtain Supplies hyperlink on the prime and backside of this web page.
To comply with alongside, you’ll want the next:
- Godot put in in your laptop
- A Steam Deck to push the construct to
- (optionally available) A gamepad to arrange and take a look at the enter in Godot
After finishing this tutorial, you’ll be accustomed to:
- Understanding the Steam Deck {hardware}
- Establishing your Godot venture for the Steam Deck
- Detecting the Steam Deck
- Dealing with enter
- Sport efficiency issues and testing
Understanding the Steam Deck {Hardware}
Earlier than delving into Godot, it’s a good suggestion to take a more in-depth have a look at what makes the Steam Deck tick.
Specs
Right here’s an summary of the Steam Deck’s specs:
- CPU: Customized Zen 2 AMD APU
- GPU: AMD RDNA 2 “Van Gogh”
- RAM: 16 GB LPDDR5 on-board RAM
- Display screen: 7-inch touchscreen with a 16:10 facet ratio, 1280×800 decision
- Enter Controls: Xbox controller buttons, bumpers, triggers and D-pad + trackpads and touchscreen
- Connectivity: USB-C, Bluetooth, Wi-Fi
- Battery: 40 watt-hour (2-8 hours of gameplay)
- Storage: 64 GB eMMC or 256-512 GB NVMe SSD
- Working System: SteamOS (KDE Linux)
- Value: $399-$649
Issues for Sport Improvement
You may be questioning what all of this implies within the context of sport improvement.
For a small system at an inexpensive value, the Steam Deck packs a punch. The Steam Deck is much more highly effective than the Nintendo Change, however not on par with fashionable desktops. If you wish to evaluate it to a gaming PC, it presents about the identical efficiency as a GTX 1050 or an AMD Radeon RX 560. This implies you’ll want to contemplate its limitations when growing for it. Easy video games will work effective, however extra complicated video games will must be optimized with a purpose to run easily.
The small display screen and low decision make it troublesome to learn effective textures and character animations. You need to enlarge UI components like textual content to make them simpler to learn. This can be a good follow anyway by way of accessibility.
An important upside is the Steam Deck’s controller format. In case your sport helps Xbox controller enter, it will likely be suitable with the Steam Deck with none further work. Gamers also can customise the format to their liking utilizing the Steam Deck’s controller settings, which may map keyboard, gamepad and mouse enter to the system’s controls. Some folks have even made MMORPGs work with the Steam Deck this fashion, that are recognized for his or her considerable keyboard shortcuts.
As a result of the Steam Deck has a battery, you’ll need permit for shorter play periods and optimize your sport for battery life. Ideally, the participant can tweak the settings between battery life and efficiency.
I gained’t be overlaying find out how to sort out all of those issues on this tutorial, however ensure to maintain them in thoughts. It’s a good suggestion to check how properly your sport runs on the Steam Deck earlier than optimizing it. You may be shocked by how properly it runs with none changes.
Up subsequent is having a look on the pattern venture.
Exploring the Venture
This venture is a small 3D automotive driving sandbox impressed by Micro Machines. There’s a monitor and some mountains to drive on.
Working the Venture
Begin by opening the starter venture in Godot. You need to see a 3D scene with a automotive.
Press F5 to run the venture and drive the automotive round. Listed here are the controls:
- A or Left: Steer left
- D or Proper: Steer proper
- W, Up or House: Speed up
- S or Down: Brake
- Ctrl/Cmd: Change the digicam view
After testing the venture, check out the Scene dock of the stage scene.
Right here’s a fast rundown:
- CameraManager: An everyday node with a script hooked up to modify the lively digicam
- WorldEnvironment: The lightning settings for the extent
- DirectionalLight3D: A directional mild that acts as a digital solar
- BirdsEyeCamera: A digicam that follows the automotive from above
- LevelModel: The 3D mannequin and colliders that represents the extent
- Automobile: The automotive scene
- CanvasLayer: The canvas on which you’ll be able to add Management nodes to make a person interface. There’s already a label right here with a clear background.
You’ll construct upon these nodes all through the tutorial.
Venture Settings
Out of the field, new Godot initiatives are able to be run on the Steam Deck. Nonetheless, there’s one setting I like to recommend altering throughout improvement: the viewport measurement. The default worth is about to 1152×648, which doesn’t match the 1280×800 decision of the Steam Deck. By setting the viewport measurement to match, it’s simpler to preview what the sport will appear like on the precise system.
To alter the viewport measurement, open the Venture Settings by deciding on Venture ▸ Venture Settings.
Now choose Window on the left.
Subsequent, set the Viewport Width to 1280 and Viewport Top to 800.
Lastly, click on the Shut button to shut the window. Open the 2D display screen utilizing the tabs on the prime, and also you’ll see a blue define within the heart display screen if you happen to zoom out. These are the bounds of the display screen you’ll be working in.
With that out of the best way, it’s time to get to the enjoyable elements!
Detecting the Steam Deck
Godot doesn’t have a built-in variable to find out if a tool is a Steam Deck. What it does have is a set of capabilities that may learn each the software program and {hardware} data from the system. From this data, you possibly can detect if the system is a Steam Deck if you already know what to search for. To do this, you possibly can add a script to the information label on the prime left which is able to show the knowledge and detect in case your venture is working on a Steam Deck.
First, choose CanvasLayer ▸ Data ▸ MarginContainer ▸ SystemInfoLabel within the Scene dock.
Now connect a brand new script to the label, title it system_info_label.gd and place it within the scripts folder.
This could robotically open the Script display screen and show the brand new script. To learn the system data and add it to the label, substitute the _ready
operate with the next:
func _ready() -> void:
self.textual content = "" # 1
self.textual content += "OS: " + OS.get_name() + "n" # 2
self.textual content += "Distro: " + OS.get_distribution_name() + "n" # 3
self.textual content += "CPU: " + OS.get_processor_name() + "n" # 4
self.textual content += "GPU: " + RenderingServer.get_rendering_device().get_device_name() + "n" # 5
Right here’s a abstract of what this does:
- Clear the textual content of the label
- Use
OS.get_name()
to return the title of the working system the construct targets. Confusingly, this gained’t at all times match the title of the particular OS. Then
provides a brand new line on the finish. -
OS.get_distribution_name()
returns the title of the distribution. On Home windows (and Proton), that is “Home windows”. On Linux, that is the title of the distribution, similar to “Ubuntu” or “SteamOS”. - The
OS.get_processor_name()
operate returns the title of the CPU. -
RenderingServer.get_rendering_device().get_device_name()
returns the title of the GPU.
Now press F5 to save lots of the script and run the venture. You need to now see the system data within the information label
For those who would export and run this venture in your Steam Deck at this level, you’ll see that the system information is crammed in appropriately.
Right here’s the consequence with a local Linux construct:
And right here’s the consequence with a Home windows construct:
I’ll cowl find out how to export and run this venture on the Steam Deck afterward on this tutorial. For now, an important factor to remove is what the Steam Deck stories as its CPU and GPU:
- CPU: AMD Customized APU 0405
- GPU: AMD Customized GPU 0405 (RADV VANGOGH)
Primarily based on this data, you possibly can detect in case your venture is working on a Steam Deck. To take action, add the next operate to the system_info_label.gd script:
func _is_steam_deck() -> bool: # 1
if RenderingServer.get_rendering_device().get_device_name().incorporates("RADV VANGOGH")
or OS.get_processor_name().incorporates("AMD CUSTOM APU 0405"): # 2
return true
else: # 3
return false
This operate will return true
if the Steam Deck is detected, and false
in any other case:
- This can be a operate named
_is_steam_deck
which returns aboolean
worth. - If the title of the GPU incorporates the string “RADV VANGOGH” or the CPU title incorporates the string “AMD CUSTOM APU 0405”, it returns
true
. - In any other case, it returns
false
.
Now add this line to the _ready
operate:
self.textual content += "Steam Deck: " + str(_is_steam_deck()) + "n"
It will present true
or false
relying on if the venture is working on a Steam Deck. Run the venture once more to see the consequence.
On an precise Steam Deck, this can be true
after all!
Listed here are some options on what you are able to do with this data:
- Allow gamepad help
- Present button prompts and different graphics particular to the Steam Deck
- Routinely modify efficiency settings to run optimally
- Transfer and resize UI components for higher readability
- Collect analytics to enhance the venture’s efficiency
Dealing with Enter
The Steam Deck has enter controls and a touchscreen. On this part you’ll discover ways to get the enter from the Steam Deck and use it in your venture.
Enter Map Setup
The enter from the Steam Deck’s controller might be mapped in Godot as if you happen to had been utilizing an Xbox controller.
To start out off, check out the present actions within the enter map by deciding on Venture ▸ Venture Settings ▸ Enter Map.
The actions outlined within the enter map are:
- speed up
- brake
- left
- proper
- switch_camera
For every of those actions, you’ll want so as to add a brand new gamepad occasion to help enter from a sport controller. Listed here are the mappings I’ll be utilizing:
- speed up : Proper set off
- brake : Left set off
- left : Left analog stick left
- proper : Left analog stick proper
- switch_camera : Y button
You may change these mappings as you favor, or add further ones. To map a brand new occasion to an motion, click on the + button subsequent to the motion’s title.
Subsequent, both press or transfer the enter you need to bind to the motion in your gamepad. For those who don’t have a gamepad, you possibly can choose the occasion underneath Joypad Buttons or Joypad Axes. For the speed up motion for instance, you’d press the fitting set off.
Now click on the OK button on the backside left to verify including the occasion. You’ll now see that the occasion has been added to the enter map.
Now do the identical for the opposite actions till all of them have gamepad occasions.
To check if the gamepad occasions are working, run the venture once more whereas utilizing a gamepad.
Nice! That’s all you could do to help the Steam Deck’s controller. Subsequent up is utilizing the touchscreen.
Touchscreen Enter
Though the Steam Deck has a touchscreen, it shouldn’t be the first solution to work together together with your sport because of the small display screen measurement its decrease sensitivity in comparison with a smartphone. Nonetheless, you possibly can add easy buttons or detect movement occasions as an optionally available characteristic.
For example, you’ll be including a button to the nook of the display screen to modify the digicam view.
So as to add the button, begin by including a Button node to CanvasLayer by right-clicking the CanvasLayer node and deciding on Add Little one Node. Subsequent, seek for “Button” within the search bar on the prime, choose Button and click on the Create button so as to add it.
This could’ve added a brand new Button node beneath the CanvasLayer node.
Choose this new button and rename it to CameraSwitchButton by right-clicking it and deciding on Rename or by urgent F2. Now swap to the 2D mode to see choice field across the button on the prime left. You could have to zoom in to get a greater view.
In the meanwhile, there’s not a lot to see. To alter that, drag the camera_switch.png picture from the sprites folder within the FileSystem dock onto the Icon area within the Inspector.
The button will now be quite a bit bigger, with an icon within the center.
To get the button to the highest proper as a substitute of the highest left, change its anchor preset to High Proper through the Anchor dropdown within the toolbar.
This strikes the button to the highest proper as anticipated. To offer it a small offset from the sides of the display screen, maintain down Shift and press the left arrow key in your keyboard adopted by the down arrow key. This creates just a few pixels of house from the sides.
To stop the button from being pressed by chance when urgent keyboard or gamepad button, it’s finest to disable the main target mode of the button. You are able to do this by scrolling down within the Inspector, increasing Focus underneath the Management part and deciding on None from the Mode dropdown.
Nice! All that’s left for this button is to hook up its pressed sign to the switch_camera
operate of the CameraManager node. Change to the Node tab within the Inspector and double-click the pressed() sign.
This opens a sign connection dialog window the place you possibly can select a operate to name when the button is pressed. Now choose the CameraManager node and click on the Decide button. It will open a listing of capabilities that may be referred to as.
Subsequent, choose the switch_camera
operate and click on the OK button.
Again within the sign connection dialog, click on the Join button on the backside to complete the connection.
Right here’s what the switch_camera
operate appears like:
func switch_camera() -> void:
if birds_eye_camera.present:
behind_car_camera.present = true
else:
behind_car_camera.present = false
This toggles the lively digicam between the behind the automotive digicam and the birds eye digicam. With the button all arrange, it’s time for one more take a look at drive!
Hearth up the venture once more utilizing F5 and take a look at if the button works as anticipated.
The venture is now completed! Time to check it on an actual Steam Deck.
Exporting Builds
You’ll be creating each a Home windows and a Linux construct for the Steam Deck. This makes it simple to match what kind of construct will supply the most effective efficiency.
First off, choose Venture ▸ Export… within the prime menu to open the Export Presets menu.
Now click on the Add… button on the prime and add a Linux/X11 export preset.
Word: For those who get an error on the backside saying “No export template discovered”, click on the Handle Export Templates hyperlink and obtain the template through the Export Template Supervisor.
Now set the Export Path to any folder in your PC, ideally a folder that syncs to the Steam Deck.
So as to add the Home windows export preset, click on the Add… button once more and choose Home windows Desktop this time. Subsequent, choose an Export Path simply as you probably did for the Linux preset.
Now click on the Export All… button on the backside proper to export the venture utilizing each presets. For the export mode, select Debug. It will construct each a Home windows and a Linux construct within the folders you specified.
With the venture exported, now you can take a look at them on the Steam Deck. For those who’re unsure find out how to switch and run your builds to the Steam Deck, check out the The right way to Switch Sport Builds to a Steam Deck article.
Sport Efficiency
The Steam Deck comes with a nifty efficiency overlay built-in that reveals you ways laborious the CPU and GPU are working. By inspecting the knowledge this overlay offers, you will get a greater understanding of how your sport is performing.
Working the Linux Construct
To start out off, run the native Linux construct first and take a look at if the whole lot is working appropriately. You need to be capable to management the automotive utilizing the built-in gamepad and clicking the digicam button on the display screen switches the digicam view. The system information ought to say you’re working the venture on a Linux-based OS named SteamOS and the Steam Deck flag needs to be set to true.
Now allow the efficiency overlay by clicking the three dotted button on the backside proper of your Steam Deck and deciding on the battery icon within the Fast Entry menu. From right here, slide the Efficiency Overlay Degree to 4.
Subsequent, check out the left aspect of the display screen to see all of the efficiency data you would ever need.
It may be a bit laborious to see what’s occurring due to the background, however right here’s a fast overview from prime to backside:
- GPU: GPU utilization, temperature, clock pace and energy draw
- CPU: CPU utilization, temperature, clock pace and energy draw
- CPU cores: The utilization per CPU core, with its clock pace
- VRAM: The quantity of VRAM utilized by the GPU to render the sport
- RAM: Quantity of RAM utilized by the sport
- BATT: The quantity of battery life left, the overall energy draw and the approximate time left earlier than the battery runs out
- FAN: The fan pace in rotations per minute
- FSR: Whether or not FSR (Constancy Tremendous Decision) is enabled or not
- GAMESCOPE: The body time and body depend
Crucial metric out of all of those is the body time. If the inexperienced line is flat on a regular basis, then your sport will really feel clean because it’ll run at a steady 60 FPS. Nonetheless, if the inexperienced line is consistently leaping up and down, then your sport will really feel uneven and laggy. There’s no solution to completely keep away from some choppiness when instantiating new scenes and whereas the shaders are compiling, however throughout the primary sport loop, the body price needs to be steady.
To get an thought of how graphically demanding your sport is, check out the GPU clock pace. The upper the quantity, the extra demanding the sport is. The Steam Deck tends to attempt to use the least quantity of energy potential, so it clocks down its 1.6 GHz (1600MHz) GPU each time it will probably. Within the case of the automotive sport, it tends to hover between 1050 and 1100 MHz.
To know the quantity of leeway you’ve gotten by way of graphical efficiency, you possibly can manually set the GPU clock pace through the efficiency settings. Press the three dotted button once more and scroll right down to Handbook GPU Clock Management within the Efficiency part. Now examine the checkbox subsequent Handbook GPU Clock Management and slide GPU Clock Frequency to 1600. It will lock the GPU clock pace to its highest potential worth for optimum efficiency.
For those who now exit the menu and take one other have a look at the GPU clock, you’ll discover it’s now set to 1600MHz.
The share above the clock pace is now far more priceless, as this means how a lot your sport is utilizing the GPU in easy phrases. Because the automotive sport isn’t optimized in any manner, the GPU utilization is someplace between 58% and 70% more often than not, which is surprisingly excessive for such a easy sport.
The CPU utilization is simpler to identify, as you simply want to take a look at the CPU utilization proportion. The upper the quantity, the extra demanding the sport is by way of CPU utilization.
Now exit the Linux construct of the sport because it’s time to maneuver over to the Home windows construct.
Working the Home windows Construct
Begin up the Home windows construct and try the system information on the prime left. As an alternative displaying the precise OS, it says the sport is working inside Home windows. The Steam Deck flag is about to true although as anticipated.
The explanation why it says Home windows right here as a substitute of Linux like with the opposite construct is as a result of Home windows executables are run inside a Proton compatibility layer. Video games working like this can “assume” they’re working on a Home windows machine. Some video games run higher underneath Proton than their native counterparts, whereas some gained’t work in any respect. It’s finest to check out your video games totally earlier than deciding what model you need to advocate for the Steam Deck.
Now lock the GPU clock to 1600 once more and examine the efficiency of the Home windows construct.
The sport is working virtually similar to the Linux construct, so on this case the native Linux construct may be the best choice. It’s a good suggestion to maintain testing each forms of builds as your sport will increase in complexity.
The place to Go From Right here?
Congratulations! You’ve arrange a Godot venture for the Steam Deck, exported it and did some primary efficiency testing. You may obtain the ultimate venture on the prime or backside of this tutorial.
For those who’re caught, don’t hesitate to hunt assist from the Godot neighborhood by means of their Discord, boards, or different platforms. You may as well attain out through the Kodeco Discord and by becoming a member of the dialogue beneath.
For those who create one thing cool for the Steam Deck utilizing Godot, don’t overlook to share it!