Hello Cocos2d-x Builders,
I need assistance on tips on how to transfer a picture/sprite by the joystick.
These are the codes, i didn’t write this.
Joystick.cpp
#embrace "Joystick.h"
#outline PI 3.1415926
const std::string JoystickEvent::EVENT_JOYSTICK = "event_of_joystick";
JoystickEvent::JoystickEvent() {
log(" JoystickEvent(), %p", this);
}
JoystickEvent::~JoystickEvent() {
log("~JoystickEvent(), %p", this);
}
bool JoystickEvent::init() {
return true;
}
//------------------------------------------------------------------------------------------------------------------------------------------------------
Joystick::Joystick() {
}
Joystick::~Joystick() {
// 取消事件监听
_eventDispatcher->removeEventListenersForTarget(this);
}
bool Joystick::init() {
bool outcome = false;
do {
// 父类初始化
if (!Layer::init()) {
break;
}
// joystick的背景
mJsBg = Sprite::create("joystick_bg.png");
if (nullptr == mJsBg) {
break;
}
mJsBg->setPosition(mJsPos);
addChild(mJsBg);
// joystick的中心点
mJsCenter = Sprite::create("joystick_center.png");
if (nullptr == mJsCenter) {
break;
}
mJsCenter->setPosition(mJsPos);
addChild(mJsCenter);
// contact event监听
auto touchListener = EventListenerTouchOneByOne::create();
if (nullptr == touchListener) {
break;
}
touchListener->setSwallowTouches(true);
touchListener->onTouchBegan =
CC_CALLBACK_2(Joystick::onTouchBegan, this);
touchListener->onTouchMoved =
CC_CALLBACK_2(Joystick::onTouchMoved, this);
touchListener->onTouchEnded =
CC_CALLBACK_2(Joystick::onTouchEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener,
this);
outcome = true;
} whereas (0);
return outcome;
}
bool Joystick::onTouchBegan(Contact *contact, Occasion *unused_event) {
log("onTouchBegan");
auto level = touch->getLocation();
if (mJsCenter->getBoundingBox().containsPoint(level)) {
// 若触摸点在joystick的中心点,则继续接受事件
return true;
}
// 否则不接受后续事件
return false;
}
void Joystick::onTouchMoved(Contact *contact, Occasion *unused_event) {
log("onTouchMoved");
// 1. 获得角度,
//第一象限是0,90度
//第二象限是90,180度
//第三象限是-90,-180度
//第四象限是-90,0度
Vec2 level = touch->getLocation();
double y = level.y - mJsPos.y;
double x = level.x - mJsPos.x;
double angle = atan2(y, x) * 180 / PI;
int j, o;
double xpos, ypos;
j = (int)x;
o = (int)y;
xpos = x - j;
ypos = y - o;
log("--------------------------------- %f", xpos);
log("------------------------------------ %f", ypos);
// 2. 更新joystick中心点位置,目的是想让中心点始终在它的背景图范围
// joystick背景图半径
double jsBgRadis = mJsBg->getContentSize().width * 0.5;
//触摸点到中心点的实际距离
double distanceOfTouchPointToCenter = sqrt(
pow(mJsPos.x - level.x, 2) + pow(mJsPos.y - level.y, 2));
if (distanceOfTouchPointToCenter >= jsBgRadis) {
//利用等比关系计算delta x y
double deltX = x * (jsBgRadis / distanceOfTouchPointToCenter);
double deltY = y * (jsBgRadis / distanceOfTouchPointToCenter);
mJsCenter->setPosition(Vec2(mJsPos.x + deltX, mJsPos.y + deltY));
} else {
mJsCenter->setPosition(level);
}
// 3. 分发joystick occasion
JoystickEvent* jsEvent = JoystickEvent::create();
jsEvent->mAnagle = angle;
Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(
JoystickEvent::EVENT_JOYSTICK, jsEvent);
}
void Joystick::onTouchEnded(Contact *contact, Occasion *unused_event) {
log("onTouchEnded");
// 事件结束,还原joystick中心点位置
mJsCenter->setPosition(mJsPos);
}
Joystick.h
#ifndef JOYSTICK_H_
#outline JOYSTICK_H_
#embrace "cocos2d.h"
utilizing namespace cocos2d;
class JoystickEvent: public Ref {
non-public:
JoystickEvent();
public:
digital ~JoystickEvent();
digital bool init();CREATE_FUNC(JoystickEvent)
;
public:
static const std::string EVENT_JOYSTICK;
double mAnagle;
// double mX;
// double mY;
};
class Joystick: public Layer {
non-public:
Joystick();
protected:
bool onTouchBegan(Contact *contact, Occasion *unused_event);
void onTouchMoved(Contact *contact, Occasion *unused_event);
void onTouchEnded(Contact *contact, Occasion *unused_event);
public:
digital ~Joystick();
digital bool init();CREATE_FUNC(Joystick)
;
non-public:
Sprite* mJsBg;
Sprite* mJsCenter;
Vec2 mJsPos = Vec2(100, 100);
};
#endif /* JOYSTICK_H_ */
Please assist me.
Ohhh thanks,
However how are you going to transfer the sprite?, are you able to train me as a result of i don’t know the way and im new in c++ programming.
Or how do you progress the sprite/picture by the ange.(To not rotate)