Hey people,
I’ve a couple of older video games, 2.2.6 and a few 3.1.7, most I’ve managed to get working in Android Studio, and to compile in terminal utilizing build_native.sh
It compiles nice and builds the lib nice.
Nonetheless a few the video games crash on launch, and I can’t determine why, listed here are some debug messages from one of many video games that crashes on launch;
2022-11-18 13:18:15.376 10043-10043/? A/DEBUG: backtrace:
2022-11-18 13:18:15.377 10043-10043/? A/DEBUG: #00 laptop 0018242a /knowledge/app/com.zepps.tydoctor-1/lib/arm/libgame.so (_ZN11SplashScene4initEv+81)
2022-11-18 13:18:15.377 10043-10043/? A/DEBUG: #01 laptop 00182399 /knowledge/app/com.zepps.tydoctor-1/lib/arm/libgame.so (_ZN11SplashScene5sceneEv+84)
2022-11-18 13:18:15.377 10043-10043/? A/DEBUG: #02 laptop 0016509f /knowledge/app/com.zepps.tydoctor-1/lib/arm/libgame.so (_ZN11AppDelegate29applicationDidFinishLaunchingEv+78)
2022-11-18 13:18:15.377 10043-10043/? A/DEBUG: #03 laptop 00223567 /knowledge/app/com.zepps.tydoctor-1/lib/arm/libgame.so (_ZN7cocos2d13CCApplication3runEv+6)
2022-11-18 13:18:15.377 10043-10043/? A/DEBUG: #04 laptop 0159dba5 /knowledge/app/com.zepps.tydoctor-1/oat/arm/base.odex (offset 0x14d6000)
I’ve regarded within the recordsdata however it’s not one thing I appear to have the ability to determine, any concepts?
Thanks upfront!