With Cocos Creator 3.6.2 , we’re pleased so as to add a beta model of the know-how into the engine in hopes of getting some suggestions from builders as we finalize it for a future launch subsequent yr. This mentioned, we even have some implausible additions and bug fixes that may assist these working already in 3.6 that we have to get on the market to assist the overwhelming majority of our customers.
Essential Updates
- Improved efficiency of Backbone and DragonBones on native platforms #12788. Particularly for Backbone, efficiency beneficial properties of as much as 40% or extra on lower-end iOS gadgets. There are additionally vital efficiency beneficial properties on Android platform.
- [Experimental Feature] On the Net-Desktop platform, now we have added a future-oriented rendering backend primarily based on wasm know-how – WebGPU (Chromium 105). Based mostly on WebGPU backend, we’ll progressively add superior rendering options akin to ComputeShader, which is essential to enhance the rendering functionality of the Net platform. WebGPU particulars might be discovered at WebGPU
- Eliminated USE BATCHING from the fabric choices (please use USE INSTANCING)#12892
- Backbone and Dragonbones elements help batch rendering #12847
- Fastened errors when loading Backbone recordsdata in binary format #12894
- Fastened some bugs associated to GPU Instancing#12786
- New default skybox#12917
- Fastened okhttp doesn’t name shut in onClosing on Android #12783
- Fastened a difficulty that downloading assets will fail when url request doesn’t encode house #12826
- Properties of coloration kind help FLOAT3 in Cocos Impact #12962
- Fastened the issue of setting particular fonts (akin to OpenSans-BoldItalic) on some native platforms #13048
- Fastened the drawing errors brought on by kind errors in Graphics part#13037
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Fastened the difficulty that the Visibility property of the Digital camera part doesn’t load user-defined Layers within the Inspector
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Bundle names solely help numbers, letters, underscores and minus
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Fastened the issue that replicate and paste digicam nodes will report errors
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Fastened the issue of switching from animation mode to prefab mode will cuase prefab information error #12752
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Fastened the orthogonal view show error in scene editor
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Fastened the issue that the properties within the script part can’t be saved correctly after they consult with the kids nodes of prefab
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Fastened the issue that the decision of the small preview window of chosen digicam just isn’t in step with the settings when paused in Preview in Editor mode
Recognized Points
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When utilizing semi-transparent pictures within the WebGPU backend, the colour might be pre-multiplied by clear channel and inflicting rendering artifacts, it may be solved briefly by adjusting the mix mode within the materials.
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The CopyTextureToBuffers interface just isn’t at present supported on the WebGPU backend.