Since CC model 3.6 the engine has eliminated the updateBlendHash() operate used for Skeleton Backbone and Renderable2D Element objects.
Please assist me know operate can exchange updateBlendHash() funtion on CC 3.6
Thanks!
#cocos creator, #3.6, #backbone, #Renderable2D, #updateBlendHash
When is it obligatory to make use of this technique?You’ll be able to do that:_updateBlendFunc()
I used it once I had the difficulty that the file skeleton backbone after constructing on the internet browser was so clear that I may see the seamless web site background
I attempted _updateBlendFunc() however didn’t get the anticipated outcome like with updateBlendHash() operate