Since CC model 3.6 the engine has eliminated the updateBlendHash() operate used for Skeleton Backbone and Renderable2D Part objects.
Please assist me know operate can exchange updateBlendHash() funtion on CC 3.6
Thanks!
#cocos creator, #3.6, #backbone, #Renderable2D, #updateBlendHash
When is it vital to make use of this methodology?You may do this:_updateBlendFunc()
I used it after I had the problem that the file skeleton backbone after constructing on the internet browser was so clear that I may see the seamless web site background
I attempted _updateBlendFunc() however didn’t get the anticipated end result like with updateBlendHash() operate