Saturday, November 12, 2022
HomeGame DevelopmentCannot load iOS app on cellphone, invalid Data.plist - cocos2d-x

Cannot load iOS app on cellphone, invalid Data.plist – cocos2d-x


I used CMake to generate a Makefile and construct for iOS utilizing that.

This creates a .app file, but when I attempt to load it onto my cellphone I get this error message:

Even when I give a worth to CFBundleExecutable within the plist file, it nonetheless exhibits the identical error. I may confirm that the plist has this worth by proper clicking the .app file and clicking “Present Package deal Contents”. Contained in the Contents folder is a plist file that has the proper worth:

<key>CFBundleExecutable</key>
<string>MyGame</string>

I’m on macOS Monterey model 12.6, with cocos2d-x model 4. My cellphone is on iOS 16.1.1. I’m utilizing Xcode model 14.1.

What’s going flawed right here?


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