I used CMake to generate a Makefile and construct for iOS utilizing that.
This creates a .app
file, but when I attempt to load it onto my cellphone I get this error message:
Even when I give a worth to CFBundleExecutable within the plist file, it nonetheless exhibits the identical error. I may confirm that the plist has this worth by proper clicking the .app
file and clicking “Present Package deal Contents”. Contained in the Contents folder is a plist file that has the proper worth:
<key>CFBundleExecutable</key>
<string>MyGame</string>
I’m on macOS Monterey model 12.6, with cocos2d-x model 4. My cellphone is on iOS 16.1.1. I’m utilizing Xcode model 14.1.
What’s going flawed right here?