I’ve a consumer, and it is mainly a potato consumer. What I imply by that’s it is code is one thing like this: (This can be a junky model of the code, simply to make a degree)
str enter; str output; int inputnum; int outputnum;
cout << output;
if (output == 1) {
cin << inputnum;
}
else {
cin << enter;
}
What I am attempting to do is ship these enter variables to and take these output variables from a server that does all the sport logic and the like. The sport is a text-based MUD.
I’ve seen one million issues like this:
However I do not want that kind of factor. All I would like is one thing like this:
[Client] ←→ [Server]
As a result of all of the logic is on the server, so it is not necessary to do stuff like working it via settle for sockets and the like. Is there a easy method to simply join 4 variables two going a method and two going the opposite? That is all I am attempting to do, however there are no easy methods to do this I’ve seen. Here is kind of an instance of the kind of factor I would prefer to occur:
Consumer 1:
Demon HP: [####################]
You used SWORD on DEMON!
Demon HP: [##################--]
Consumer 2:
Demon HP: [####################]
User1 used SWORD on DEMON!
Demon HP: [##################--]